|
|
I think you would just position the plane used by Physics>Bounce>Floor layer above the floor, and shoot the particles at it or use a negative value for the gravity. Sorry if I am missing the gist of the question
-----Original Message-----
From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Peter Matulavich
Sent: Wednesday, October 30, 2013 10:02 AM
To: After Effects Mail List
Subject: [AE] Particle World
I've heard that the floor in Particle World can be modified to become a ceiling, so that particles can be directed upward and then come down after hitting the ceiling -- as opposed to bouncing off the floor. Anyone have a clue how to do this?
I guess I could get the same result by rendering a clip upside down, but that adds another step.
Thanks,
Pete
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>
|
|