Return-Path: Received: from mail-qa0-f44.google.com ([209.85.216.44] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5279309 for AE-List@media-motion.tv; Sat, 09 Nov 2013 00:25:13 +0100 Received: by mail-qa0-f44.google.com with SMTP id f11so120034qae.17 for ; Fri, 08 Nov 2013 15:26:50 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=1p/MsS9Tr+4Sh3AhSMvBls8WPo/b8QOqIjgY7JgFs14=; b=xQctl3UyQa6Fs8nJwYzf9zNRyomRQbD0yxsuQUVqMXicnFqrinRG1Q/oIYgAocFHTb puQYuJeGDDbouDPzixe1qnZ0jQ8UekOyhIXus3Ve/ruDk6x51NnWmcBwaHIbUWyhEgOR 7cr82xSIK9krXJ5hNtX/loyc5kbg0UmVYzMf8cy5j8RDL/AndaNF3OgZ4cmewKG1oRHE ahcZW+0G3beHlTNeJMNFgItr0oF3DlGXUc3AV2RYVaogwW8yjq892m8xOpQc70O9tLhc cNzV2I4pUdSKwF2qTKs30GY9EMMxmrN2GuUI88aXzfQpCJP2WGuT+1qn7roeM37f1k5q 1nnw== MIME-Version: 1.0 X-Received: by 10.224.151.209 with SMTP id d17mr367528qaw.45.1383953210807; Fri, 08 Nov 2013 15:26:50 -0800 (PST) Received: by 10.229.104.131 with HTTP; Fri, 8 Nov 2013 15:26:50 -0800 (PST) Received: by 10.229.104.131 with HTTP; Fri, 8 Nov 2013 15:26:50 -0800 (PST) In-Reply-To: References: Date: Fri, 8 Nov 2013 18:26:50 -0500 Message-ID: Subject: Re: [AE] Multiprocessing and RAM previews? From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e0149d2c484194204eab2b71b --089e0149d2c484194204eab2b71b Content-Type: text/plain; charset=ISO-8859-1 Anders, Mp works on most output formats through QuickTime. I've only seen it not work on PNG codec QuickTime renders with or without alpha. It never says MP is turned off, but the render will only go one frame at a time. I assume because of the nature of how it writes a PNG encoded video. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Nov 8, 2013 5:52 AM, "Anders Sundstedt" wrote: > mm, > > It's what i've found as well, that for character animation it can often be > better to turn MP off while previewing short areas. It would be fantastic > if MP could start without the long overhead, so it gives more benefit when > working with short previews. I am interested to know the answer to mm's > question, can this be improved by an update of the application? Until then, > I often reduce the preview sample resolution to half or third and turn MP > off. I did not know that there was supposed to be an overhead when starting > MP, I just thought it was my system or amount of RAM. This now tells me > that my plan to build a new computer with lot's of cores may actually not > benefit much for RAM previews then, for character type animations. > > Walter, if rendering to for example QuickTime rather than as an image > sequence, is MP being used then when rendering in the render queue, or does > it only use MP on image sequences? > > Thanks > > Anders Sundstedt | Sundstedt Animation > > ------------------------------ > To: AE-List@media-motion.tv > Date: Fri, 8 Nov 2013 00:17:01 -0800 > From: murphy@lasercade.com > Subject: Re: [AE] Multiprocessing and RAM previews? > > Thanks for your replies... > > Ok, so it seems that for the work I do, and the way I work, muliprocessing > in AE is not the way to go ( I do a lot of character animation where i'm > constantly previewing 5-10 second areas). > > Musings: > My rough understanding of MP in AE is that it's basically launching > instances of itself, and so has to save the file, launch these processes > and then distribute the data to these copies. Thus the long delay before > rendering can start. Is this process just a function of AE's legacy as a > program that was created waaay before multiprocessing in desktops or is > this just the nature of the beast? It seems like this isn't the case with > other multiprocessor enabled apps I've used (3ds Max, Maya)? Is there any > way to improve/change this short of a core rewrite of the application > (which I don't see happening!)? > > mm > > > On Thu, Nov 7, 2013 at 10:42 PM, Walter Soyka wrote: > > On Thu, Nov 7, 2013 at 10:38 PM, Michael Murphy > wrote: > > > So my question is, has everyone else had a similar experience? I haven't > seen anyone mention it on the list, so I've always thought It might be a > anomaly with my configuration, but I have a new computer now, running Win > 8.1 pro 64bit and it's the same situation as my 2012 macbook pro and older > systems. > > > You're not seeing an anomaly. There's noticeable overhead to start the > background processes, and while that may make sense for a long final > render, it doesn't always pay for shorter previews. > > After Effects CC has a new preference that allows you to keep > multiprocessing on for the render queue, but turn it off for RAM preview. > > *Walter Soyka* | Keen Live > Email walter@keenlive.com > > > > > --089e0149d2c484194204eab2b71b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

Anders,

Mp works on most output formats through QuickTime. I've = only seen it not work on PNG codec QuickTime renders with or without alpha.= It never says MP is turned off, but the render will only go one frame at a= time. I assume because of the nature of how it writes a PNG encoded video.=

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=A0=A0=A0

On Nov 8, 2013 5:52 AM, "Anders Sundstedt&q= uot; <sundstedt@hotmail.com= > wrote:
mm,

It's what i've found as well, that= for character animation it can often be better to turn MP off while previe= wing short areas. It would be fantastic if MP could start without the long = overhead, so it gives more benefit when working with short previews. I am i= nterested to know the answer to mm's question, can this be improved by = an update of the application? Until then, I often reduce the preview sample= resolution to half or third and turn MP off. I did not know that there was= supposed to be an overhead when starting MP, I just thought it was my syst= em or amount of RAM. This now tells me that my plan to build a new computer= with lot's of cores may actually not benefit much for RAM previews the= n, for character type animations.

Walter, if rendering to for example QuickTime rather than as an image s= equence, is MP being used then when rendering in the render queue, or does = it only use MP on image sequences?

Thanks

Anders Sundstedt | = Sundstedt Animation


To: AE-List@media-motion.tv
Date: Fri, 8 Nov 2013 00:17:01 -0800
F= rom: murphy@laser= cade.com
Subject: Re: [AE] Multiprocessing and RAM previews?

Thanks for your replies...

Ok, so it seems that for the= work I do, and the way I work, muliprocessing in AE is not the way to go (= I do a lot of character animation where i'm constantly previewing 5-10= second areas).=A0

Musings:
My rough understanding of MP in AE i= s that it's basically launching instances of itself, and so has to save= the file, launch these processes and then distribute the data to these cop= ies. Thus the long delay before rendering can start. Is this process just a= function of AE's legacy as a program that was created waaay before mul= tiprocessing in desktops or is this just the nature of the beast? It seems = like this isn't the case with other multiprocessor enabled apps I'v= e used (3ds Max, Maya)? Is there any way to improve/change this short of a = core rewrite of the application (which I don't see happening!)?

mm


On Thu, Nov 7, 2013 at = 10:42 PM, Walter Soyka <walter@keenlive.com> wrote:
On Thu, Nov 7, 2013 at 10:38 PM, Michael Murphy=A0<murp= hy@lasercade.com>=A0wrote:

So my question is, has everyone else h= ad a similar experience? I haven't seen anyone mention it on the list, = so I've always thought It might be a anomaly with my configuration, but= I have a new computer now, running Win 8.1 pro 64bit and it's the same= situation as my 2012 macbook pro and older systems.


You're not seeing= an anomaly. There's noticeable overhead to start the background proces= ses, and while that may make sense for a long final render, it doesn't = always pay for shorter previews.

After Effects CC has a new preference that allows you t= o keep multiprocessing on for the render queue, but turn it off for RAM pre= view.=A0

Walter Soyka =A0| =A0Keen Live
Email=A0walter@keenlive.com




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