Return-Path: Received: from mail-qc0-f171.google.com ([209.85.216.171] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5282204 for AE-List@media-motion.tv; Mon, 11 Nov 2013 05:04:21 +0100 Received: by mail-qc0-f171.google.com with SMTP id s13so2698qcv.2 for ; Sun, 10 Nov 2013 20:06:03 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=skZrVun2r8HeFu7viXROjVNC3N93/gZR6ev9OzbIkac=; b=PVugEpplGSs1lVAVt6XdR8Z9cVK7K2rx3RVsyBUZ8et+nD5y10GAN8DPEDcnu7IRJV qlZJSPGxY1RD8z78HpET504ob/dgDdFCR2ulGRXyi9vD+Ek7cjvKxNjUcki/XW9L+YCZ X+1ItBGSd3oMBFYjcaI0Lm6l7Jvq1eAkaOT5/6DDMmBWvgfcj8lubiMP6aVmIA7QDXs8 cQH5EwITsy5wMiP5Scn0yu0HCwc+uZYVWh5sp9h4k7fOaNeWahU9cl0oSsegom3J5M0Y wtDhgChwYA8u9gPXxvMsj++U6+BX/8cuqjqEcclSCZaAhu+vB61y+JmVhTucNisN1SGE clJQ== MIME-Version: 1.0 X-Received: by 10.49.59.133 with SMTP id z5mr44050590qeq.18.1384142763675; Sun, 10 Nov 2013 20:06:03 -0800 (PST) Received: by 10.229.104.131 with HTTP; Sun, 10 Nov 2013 20:06:03 -0800 (PST) Received: by 10.229.104.131 with HTTP; Sun, 10 Nov 2013 20:06:03 -0800 (PST) In-Reply-To: References: Date: Sun, 10 Nov 2013 23:06:03 -0500 Message-ID: Subject: Re: [AE] Creating Wood Chip Particles From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b677c4abf547104eaded904 --047d7b677c4abf547104eaded904 Content-Type: text/plain; charset=ISO-8859-1 Custom sprites. Plural. Make a comp with about 5-10 different sprites. One per frame (the comp would be 10 frames long) then set up particular to randomly choose a still for the sprite. Also layer up your particular layers. Don't try to get the effect all in one. Do one with just larger chunks at a small rate. Then do another on top with mid sized chunks that fall slower and have less gravity. Then a final sawdust particular layer with light gravity and use the turbulence settings at a very low scale to throw them In a realistic floaty fashion. Use the spin and rotate attributes on the larger chunks. Hope that helps some. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Nov 10, 2013 10:46 PM, "Mr. Eric D. Kirk" wrote: > Particular was my first thought as well. I just need to figure out how to > arrange. Using a custom sprite i suppose to begin. > > Appreciate any more feedback. > > Thanks. > On Nov 10, 2013 10:06 PM, "Andrew Embury" wrote: > >> Track the camera with '3D Camera Tracker' then use Particular. If you >> need to have it bounce off a surface with a little slide track in a solid >> as your bounce surface. >> >> Hope it helps. >> - Andrew >> >> >> On Sun, Nov 10, 2013 at 9:58 PM, Mr. Eric D. Kirk < >> kirkproductions@gmail.com> wrote: >> >>> Hello all, >>> >>> I'm looking for ideas here. I have a shot where a guy is using a chain >>> saw on a piece of wood, mostly out of frame but I need to create the wood >>> chip particles that would be flying around. I would envision the wood >>> chips sort of flying first up, then being taken back down through normal >>> gravity. >>> >>> Any ideas? >>> >>> Thanks, >>> Eric >>> >>> -- >>> *Eric D. Kirk | **Kirk Productions* >>> *The Night Visitor | VFX* >>> >>> >>> *443.206.1347 <443.206.1347>www.kirkproductions.com >>> kirkproductions@gmail.com >>> * >>> *IMDB: http://www.imdb.com/name/nm3351363/ >>> * >>> >>> >> >> --047d7b677c4abf547104eaded904 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

Custom sprites. Plural.=A0 Make a comp with about 5-10 diffe= rent sprites. One per frame (the comp would be 10 frames long) then set up = particular to randomly choose a still for the sprite. Also layer up your pa= rticular layers. Don't try to get the effect all in one. Do one with ju= st larger chunks at a small rate. Then do another on top with mid sized chu= nks that fall slower and have less gravity. Then a final sawdust particular= layer with light gravity and use the turbulence settings at a very low sca= le to throw them In a realistic floaty fashion.

Use the spin and rotate attributes on the larger chunks.

Hope that helps some.

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=A0=A0=A0

On Nov 10, 2013 10:46 PM, "Mr. Eric D. Kirk= " <kirkproductions@gma= il.com> wrote:
Particular was my first thought as well.=A0 I just need to f= igure out how to arrange.=A0 Using a custom sprite i suppose to begin.

Appreciate any more feedback.

Thanks.

On Nov 10, 2013 10:06 PM, "Andrew Embury&qu= ot; <aembury@gmai= l.com> wrote:
Track the camera with '3D Camera Tracker' then use Particular.= If you need to have it bounce off a surface with a little slide track in a= solid as your bounce surface.

Hope it helps.=A0
- Andrew


On Sun, Nov 10, 2013 at 9:58 PM, Mr. = Eric D. Kirk <kirkproductions@gmail.com> wrote:
<= /p>

Hello all,

I'm looking for ideas here. =A0I have a shot where a guy is using = a chain saw on a piece of wood, mostly out of frame but I need to create th= e wood chip particles that would be flying around. =A0I would envision the = wood chips sort of flying first up, then being taken back down through norm= al gravity.

Any ideas? =A0

Thanks,
Eric

--
Eric D. Kirk |=A0Kirk Productions
The Night Visitor | VFX
=A0

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