Custom sprites. Plural. Make a comp with about 5-10 different sprites. One per frame (the comp would be 10 frames long) then set up particular to randomly choose a still for the sprite. Also layer up your particular layers. Don't try to get the effect all in one. Do one with just larger chunks at a small rate. Then do another on top with mid sized chunks that fall slower and have less gravity. Then a final sawdust particular layer with light gravity and use the turbulence settings at a very low scale to throw them In a realistic floaty fashion.
Use the spin and rotate attributes on the larger chunks.
Hope that helps some.
///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
On Nov 10, 2013 10:46 PM, "Mr. Eric D. Kirk" < kirkproductions@gmail.com> wrote:
Particular was my first thought as well. I just need to figure out how to arrange. Using a custom sprite i suppose to begin.
Appreciate any more feedback.
Thanks.
On Nov 10, 2013 10:06 PM, "Andrew Embury" < aembury@gmail.com> wrote:
Track the camera with '3D Camera Tracker' then use Particular. If you need to have it bounce off a surface with a little slide track in a solid as your bounce surface.
Hope it helps.
- Andrew
On Sun, Nov 10, 2013 at 9:58 PM, Mr. Eric D. Kirk <kirkproductions@gmail.com> wrote:
Hello all,
I'm looking for ideas here. I have a shot where a guy is using a chain saw on a piece of wood, mostly out of frame but I need to create the wood chip particles that would be flying around. I would envision the wood chips sort of flying first up, then being taken back down through normal gravity.
Any ideas?
Thanks, Eric
--
Eric D. Kirk | Kirk Productions
The Night Visitor | VFX
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