Return-Path: Received: from mail-qa0-f49.google.com ([209.85.216.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283575 for AE-List@media-motion.tv; Tue, 12 Nov 2013 14:50:27 +0100 Received: by mail-qa0-f49.google.com with SMTP id cm18so2862002qab.1 for ; Tue, 12 Nov 2013 05:52:12 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type; bh=ypHCPtT98gBLNe2wnCT6gR5QLBsCPogdnhm5PnL7mLk=; b=d9sKiPep981HQM5JZW1tSflBnWQKzJJDscpc8HAjYMHsKX8dCoZV2UUiOLAfjlSjRW yrNedJP07fZ6caCX+5tjpiNGn3M0wIBMFPr5mta7/7FapZ8/Yb1ohuad9B40+315J9rJ NZ0qagzKZFdR+BPpkiMo3RBXKdIRD64DQWV/zvanQLzG0ujbS2oGpA+IDK/tSk6UlFuh RN4zgUOpy+9edYeseuT6M90rF/acAvC65Bjm3frTYoHAKSBY3duzyIM0ZkLBXbgnuqW4 vXB8qNQqRjEiBmmcFXuDw6HFTgf2o6/SZDqZgfkWgJOkn8YX4hzCNkrnZJ6B8+9Kq7Qf kD8w== MIME-Version: 1.0 X-Received: by 10.224.121.198 with SMTP id i6mr58079407qar.52.1384264332737; Tue, 12 Nov 2013 05:52:12 -0800 (PST) Received: by 10.229.104.131 with HTTP; Tue, 12 Nov 2013 05:52:12 -0800 (PST) Date: Tue, 12 Nov 2013 08:52:12 -0500 Message-ID: Subject: Faking ambient occlusion or SSAO in After Effects? From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e01537252d402b804eafb2729 --089e01537252d402b804eafb2729 Content-Type: text/plain; charset=ISO-8859-1 Hey all, I'm on a crunch time project right now and one of my renders from Cinema 4d was going to take over 25 hours with Ambient occlusion on.. the project is super high resolution 9660x1080 and it's just simple cube-space mograph stuff, but the AO was taking forever.. I opted to turn off the AO pass and render out a general pass instead.. Now I need to figure out how to get that look back, as the standard pass is too flat and dull. There USED to be a plugin / script called super SSAO or something like that, and it used pixelbender to make fake AO on a prerendered animation or still. it was actually quite useful for quick renders from 3d and although it wasn't PERFECT, it was great for quick jobs that couldn't afford the render times but still needed the extra depth. Anyway.. does anyone know of a way to do this without that plugin? (as far as I know pixelbender went away after CS5 so the plugin i used to use is not going to work) Maybe a few regular plugins that could create the same effect? Thanks! -- ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ --089e01537252d402b804eafb2729 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Hey all,=A0

I'm on a crunch time pr= oject right now and one of my renders from Cinema 4d was going to take over= 25 hours with Ambient occlusion on.. the project is super high resolution = 9660x1080 and it's just simple cube-space mograph stuff, but the AO was= taking forever.. I opted to turn off the AO pass and render out a general = pass instead..=A0

Now I need to figure out how to get that look back, as = the standard pass is too flat and dull.

There USED= to be a plugin / script called super SSAO or something like that, and it u= sed pixelbender to make fake AO on a prerendered animation or still. =A0it = was actually quite useful for quick renders from 3d and although it wasn= 9;t PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth.

Anyway.. does anyone know of a way to do this without t= hat plugin? (as far as I know pixelbender went away after CS5 so the plugin= i used to use is not going to work)

Maybe a few r= egular plugins that could create the same effect?

Thanks!

--
///Gr=
eg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 
--089e01537252d402b804eafb2729--