Return-Path: Received: from mail-qc0-f174.google.com ([209.85.216.174] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283588 for AE-List@media-motion.tv; Tue, 12 Nov 2013 15:11:26 +0100 Received: by mail-qc0-f174.google.com with SMTP id v2so1577129qcr.5 for ; Tue, 12 Nov 2013 06:13:11 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=hMSsAsKBvgGLrqe9az6GhyFMOWCpm4tt0jEEYhsKbYE=; b=TStWIHh55i/YUfmblecG2xtW/dcC5I9o4m837y1Q1UERILUXWX7tZZ6HqGSE4aUJg6 Xss8HhEsJSO+cXJGrhIKGTbzvT9Enta7ZcDlnnqhUiq4yzvfD4m3H7bGbAf2fFsmgU1e dk/Ik172EXGZLrjipI1Ae/aQcQdXR4buvKk6mEJLWp+Tt/Hz5Fa79/toa7j0s4iUYlcx gxtjmA2jb42RmhZyq4ccEzO6wNou2PSQE0qgoHe0qEY2dZ23otp3amgvmBKZwGj2vJVx iUSay9oaO6CVDN3Scfc+MqWMXVPzzsXM0uJI48Q2Q9Pfj8EBnsqQl0FTHSt3xZsRHJup ZoNA== MIME-Version: 1.0 X-Received: by 10.224.65.199 with SMTP id k7mr59642466qai.24.1384265591538; Tue, 12 Nov 2013 06:13:11 -0800 (PST) Received: by 10.96.40.131 with HTTP; Tue, 12 Nov 2013 06:13:11 -0800 (PST) In-Reply-To: References: Date: Tue, 12 Nov 2013 09:13:11 -0500 Message-ID: Subject: Re: [AE] Faking ambient occlusion or SSAO in After Effects? From: Teddy Gage To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c2ca5cdbc97904eafb728b --001a11c2ca5cdbc97904eafb728b Content-Type: text/plain; charset=ISO-8859-1 Do you have element 3d and a decent gfx card? It has a very fast ao engine and you can import cinema models. Otherwise you may be better off just tweaking render quality settings and turning the ao sampling down in cinema. You could also try rendering at half quality and upscaling, but obviously you'd lose detail On Tuesday, November 12, 2013, Greg Balint wrote: > Hey all, > > I'm on a crunch time project right now and one of my renders from Cinema > 4d was going to take over 25 hours with Ambient occlusion on.. the project > is super high resolution 9660x1080 and it's just simple cube-space mograph > stuff, but the AO was taking forever.. I opted to turn off the AO pass and > render out a general pass instead.. > > Now I need to figure out how to get that look back, as the standard pass > is too flat and dull. > > There USED to be a plugin / script called super SSAO or something like > that, and it used pixelbender to make fake AO on a prerendered animation or > still. it was actually quite useful for quick renders from 3d and although > it wasn't PERFECT, it was great for quick jobs that couldn't afford the > render times but still needed the extra depth. > > Anyway.. does anyone know of a way to do this without that plugin? (as far > as I know pixelbender went away after CS5 so the plugin i used to use is > not going to work) > > Maybe a few regular plugins that could create the same effect? > > Thanks! > > -- > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > -- VFX & Motion Graphic artist NEW - teddygage.com --001a11c2ca5cdbc97904eafb728b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Do you have element 3d and a decent gfx card? It has a very fast ao engine = and you can import cinema models. Otherwise you may be better off just=A0tw= eaking render=A0quality settings and turning the ao=A0sampling down in cine= ma. You could also try rendering at half quality and upscaling, but obvious= ly you'd=A0lose detail

On Tuesday, November 12, 2013, Greg Balint wrote:
Hey all,=A0

I'm on a = crunch time project right now and one of my renders from Cinema 4d was goin= g to take over 25 hours with Ambient occlusion on.. the project is super hi= gh resolution 9660x1080 and it's just simple cube-space mograph stuff, = but the AO was taking forever.. I opted to turn off the AO pass and render = out a general pass instead..=A0

Now I need to figure out how to get that look back, as = the standard pass is too flat and dull.

There USED= to be a plugin / script called super SSAO or something like that, and it u= sed pixelbender to make fake AO on a prerendered animation or still. =A0it = was actually quite useful for quick renders from 3d and although it wasn= 9;t PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth.

Anyway.. does anyone know of a way to do this without t= hat plugin? (as far as I know pixelbender went away after CS5 so the plugin= i used to use is not going to work)

Maybe a few r= egular plugins that could create the same effect?

Thanks!

--
///Gr=
eg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 


--
VFX & Motion Gr= aphic artist
NEW - teddygage.com



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