Return-Path: Received: from p02c11o144.mxlogic.net ([208.65.144.77] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283591 for AE-List@media-motion.tv; Tue, 12 Nov 2013 15:12:44 +0100 Received: from unknown [216.57.150.10] by p02c11o144.mxlogic.net(mxl_mta-7.2.2-0) with SMTP id 2c732825.0.190.00-387.506.p02c11o144.mxlogic.net (envelope-from ); Tue, 12 Nov 2013 07:14:30 -0700 (MST) X-MXL-Hash: 528237c608c08f8e-8d32d3666dc36d98d7592f74d426dceb65f75c8a Received: from EXCHANGEMBX.cramerdom.com ([172.16.1.55]) by EXCHANGECasHub.cramerdom.com ([172.16.1.25]) with mapi id 14.03.0158.001; Tue, 12 Nov 2013 09:14:26 -0500 From: Michael Powers To: After Effects Mail List Subject: RE: [AE] Faking ambient occlusion or SSAO in After Effects? Thread-Topic: [AE] Faking ambient occlusion or SSAO in After Effects? Thread-Index: AQHO365m1FGjIoqELEOSE9p/hctzN5ohocLw Date: Tue, 12 Nov 2013 14:14:24 +0000 Message-ID: <8C6FE228180FE143B942B993AE2E1C74A7CF9306@EXCHANGEMBX.cramerdom.com> References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: x-originating-ip: [10.10.1.139] Content-Type: multipart/alternative; boundary="_000_8C6FE228180FE143B942B993AE2E1C74A7CF9306EXCHANGEMBXcram_" MIME-Version: 1.0 X-AnalysisOut: [v=2.0 cv=bLqh1oCZ c=1 sm=1 a=92rrH11NjGMdhXfoADi2UA==:17 a] X-AnalysisOut: [=O91693uk2i0A:10 a=dEculNqUnaIA:10 a=fvH1djJbZqEA:10 a=BLc] X-AnalysisOut: [eEmwcHowA:10 a=G7-xRGy1AAAA:8 a=ERUe88dTAAAA:8 a=XUBPmF6a5] X-AnalysisOut: [fgA:10 a=HTVtGTxIAAAA:8 a=1Nt4M28vAAAA:8 a=mjjtkvLHZUB09-C] X-AnalysisOut: [A1G0A:9 a=CjuIK1q_8ugA:10 a=naD9dnBiXzUA:10 a=whzTWg-lIIwA] X-AnalysisOut: [:10 a=Htrcjxt_nsUbknid:21 a=5KZF9npL-S49XwKL:21 a=yMhMjlub] X-AnalysisOut: [AAAA:8 a=SSmOFEACAAAA:8 a=gKO2Hq4RSVkA:10 a=UiCQ7L4-1S4A:1] X-AnalysisOut: [0 a=hTZeC7Yk6K0A:10 a=frz4AuCg-hUA:10 a=O7EI37bCG9MA:10 a=] X-AnalysisOut: [2zbYx4hS4g5-4osL:21] X-Spam: [F=0.2000000000; CM=0.500; S=0.200(2010122901)] X-MAIL-FROM: X-SOURCE-IP: [216.57.150.10] --_000_8C6FE228180FE143B942B993AE2E1C74A7CF9306EXCHANGEMBXcram_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable We're 3dsMax users here, but we often will do an AO pass at 1/2 or 1/4 reso= lution to cut render times, then blur it a bit with multiply. Can you bake= the AO to bit maps, then render it - that is generally the fastest method = for us - but only on geometry that doesn't change. There is also a 3rd party map, Dirt Map, that is blazingly fast - I think C= D4 might use something similar. From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Greg Balint Sent: Tuesday, November 12, 2013 8:52 AM To: After Effects Mail List Subject: [AE] Faking ambient occlusion or SSAO in After Effects? Hey all, I'm on a crunch time project right now and one of my renders from Cinema 4d= was going to take over 25 hours with Ambient occlusion on.. the project is= super high resolution 9660x1080 and it's just simple cube-space mograph st= uff, but the AO was taking forever.. I opted to turn off the AO pass and re= nder out a general pass instead.. Now I need to figure out how to get that look back, as the standard pass is= too flat and dull. There USED to be a plugin / script called super SSAO or something like that= , and it used pixelbender to make fake AO on a prerendered animation or sti= ll. it was actually quite useful for quick renders from 3d and although it= wasn't PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth. Anyway.. does anyone know of a way to do this without that plugin? (as far = as I know pixelbender went away after CS5 so the plugin i used to use is no= t going to work) Maybe a few regular plugins that could create the same effect? Thanks! -- ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ --_000_8C6FE228180FE143B942B993AE2E1C74A7CF9306EXCHANGEMBXcram_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

We’re 3dsMax users = here, but we often will do an AO pass at 1/2 or 1/4 resolution to cut rende= r times, then blur it a  bit with multiply. Can you bake the AO to bit maps, then render it – that is generally the fastest method f= or us – but only on geometry that doesn’t change.

 <= /p>

There is also a 3rd<= /sup> party map, Dirt Map, that is blazingly fast – I think CD4 might= use something similar.

 <= /p>

 <= /p>

 

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Greg Balint
Sent: Tuesday, November 12, 2013 8:52 AM
To: After Effects Mail List
Subject: [AE] Faking ambient occlusion or SSAO in After Effects?

 

Hey all, 

 

I'm on a crunch time project right now and one of my= renders from Cinema 4d was going to take over 25 hours with Ambient occlus= ion on.. the project is super high resolution 9660x1080 and it's just simpl= e cube-space mograph stuff, but the AO was taking forever.. I opted to turn off the AO pass and render out a g= eneral pass instead.. 

 

Now I need to figure out how to get that look back, = as the standard pass is too flat and dull.

 

There USED to be a plugin / script called super SSAO= or something like that, and it used pixelbender to make fake AO on a prere= ndered animation or still.  it was actually quite useful for quick ren= ders from 3d and although it wasn't PERFECT, it was great for quick jobs that couldn't afford the render times but stil= l needed the extra depth.

 

Anyway.. does anyone know of a way to do this withou= t that plugin? (as far as I know pixelbender went away after CS5 so the plu= gin i used to use is not going to work)

 

Maybe a few regular plugins that could create the sa= me effect?

 

Thanks!

 

--

/=
//Greg Balint
/=
/Art Director / Motion Graphics Designer
/=
321.514.4839
d=
elRAZOR.com/ 
--_000_8C6FE228180FE143B942B993AE2E1C74A7CF9306EXCHANGEMBXcram_--