Return-Path: Received: from mail-qa0-f41.google.com ([209.85.216.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283601 for AE-List@media-motion.tv; Tue, 12 Nov 2013 15:16:41 +0100 Received: by mail-qa0-f41.google.com with SMTP id k4so2877285qaq.0 for ; Tue, 12 Nov 2013 06:18:26 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=CK8vCFRJ0K1yh14mOQamgfayoECaE44+jJ849+c0IAY=; b=s7MZ8Stav4nCTcvPwM+gBtbZ7c/j+9A1uJrdCm6eTitBFBSiByOFsAAcqrNMs3eFYP jgKT1rXh7ZiE20EV6r8aMsSmbZJ+O9QUH/6p5hhAGeqhKnxoR+7mbcJ4gmoymG3FqvOc ps8KXFxmBxegHXvjd5p3ugQTn+lTxzONAI+AU+7lvTjaTDNXPa0KanQw1VD0nqoPuv3z kfX9NSAYV87RoD3as7WTXWStX8cqTWBJ0JpNRxFI6DnXyjZnibptG/EH2Bm4D3DDgav0 7BJRvmMa9EvwUh8rCB3eUGE4sPAzC07h7KaFpyfiP3W5opbrr5D8b9uZk1jBkvOFlORe +WsA== MIME-Version: 1.0 X-Received: by 10.229.16.137 with SMTP id o9mr56846992qca.0.1384265906578; Tue, 12 Nov 2013 06:18:26 -0800 (PST) Received: by 10.229.104.131 with HTTP; Tue, 12 Nov 2013 06:18:26 -0800 (PST) In-Reply-To: References: Date: Tue, 12 Nov 2013 09:18:26 -0500 Message-ID: Subject: Re: [AE] Faking ambient occlusion or SSAO in After Effects? From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a1133cb88a32f1f04eafb858b --001a1133cb88a32f1f04eafb858b Content-Type: text/plain; charset=ISO-8859-1 Unfortunately I don't, but My renders are all camera moves across a mograph cloner with different effectors on it using a stage object to switch cameras through a 1:20 scene... Would all of that transfer over using Element3d anyway? I figured it was only for static models. Anyway.. I figured out a pretty good compromise.. Basically applied effects in this order, to a duplicate of the render above itself with multiply turned on at 55% opacity.. Find Edges Minimax (radius 15) Brightness & Contrast 150&100 respectively Fast Blur - 120 It actually looks very similar to SSAO (not full AO mind you, but it's a hack anyway) On Tue, Nov 12, 2013 at 9:13 AM, Teddy Gage wrote: > Do you have element 3d and a decent gfx card? It has a very fast ao engine > and you can import cinema models. Otherwise you may be better off > just tweaking render quality settings and turning the ao sampling down in > cinema. You could also try rendering at half quality and upscaling, but > obviously you'd lose detail > > On Tuesday, November 12, 2013, Greg Balint wrote: > >> Hey all, >> >> I'm on a crunch time project right now and one of my renders from Cinema >> 4d was going to take over 25 hours with Ambient occlusion on.. the project >> is super high resolution 9660x1080 and it's just simple cube-space mograph >> stuff, but the AO was taking forever.. I opted to turn off the AO pass and >> render out a general pass instead.. >> >> Now I need to figure out how to get that look back, as the standard pass >> is too flat and dull. >> >> There USED to be a plugin / script called super SSAO or something like >> that, and it used pixelbender to make fake AO on a prerendered animation or >> still. it was actually quite useful for quick renders from 3d and although >> it wasn't PERFECT, it was great for quick jobs that couldn't afford the >> render times but still needed the extra depth. >> >> Anyway.. does anyone know of a way to do this without that plugin? (as >> far as I know pixelbender went away after CS5 so the plugin i used to use >> is not going to work) >> >> Maybe a few regular plugins that could create the same effect? >> >> Thanks! >> >> -- >> >> ///Greg Balint >> //Art Director / Motion Graphics Designer >> /321.514.4839 >> delRAZOR.com/ >> >> > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > > -- ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ --001a1133cb88a32f1f04eafb858b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Unfortunately I don't, but My renders are all camera m= oves across a mograph cloner with different effectors on it using a stage o= bject to switch cameras through a 1:20 scene... Would all of that transfer = over using Element3d anyway? I figured it was only for static models.

Anyway.. I figured out a pretty good compromise..=A0

Basically applied effects in this order, to a duplicate o= f the render above itself with multiply turned on at 55% opacity..

Find Edges
Minimax (radius 15)
Brightnes= s & Contrast =A0150&100 respectively
Fast Blur - 120

It actually looks very similar to SSAO (not full AO mi= nd you, but it's a hack anyway)






On Tue, Nov 12, 2013 a= t 9:13 AM, Teddy Gage <teddygage@gmail.com> wrote:
Do you have element 3d and a decent gfx card= ? It has a very fast ao engine and you can import cinema models. Otherwise = you may be better off just=A0tweaking render=A0quality settings and turning= the ao=A0sampling down in cinema. You could also try rendering at half qua= lity and upscaling, but obviously you'd=A0lose detail

On Tuesday, November 12, 2013, Greg Balint wrote:
Hey all,=A0

I'm on a = crunch time project right now and one of my renders from Cinema 4d was goin= g to take over 25 hours with Ambient occlusion on.. the project is super hi= gh resolution 9660x1080 and it's just simple cube-space mograph stuff, = but the AO was taking forever.. I opted to turn off the AO pass and render = out a general pass instead..=A0

Now I need to figure out how to get that look back, as = the standard pass is too flat and dull.

There USED= to be a plugin / script called super SSAO or something like that, and it u= sed pixelbender to make fake AO on a prerendered animation or still. =A0it = was actually quite useful for quick renders from 3d and although it wasn= 9;t PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth.

Anyway.. does anyone know of a way to do this without t= hat plugin? (as far as I know pixelbender went away after CS5 so the plugin= i used to use is not going to work)

Maybe a few r= egular plugins that could create the same effect?

Thanks!

--
///Gr=
eg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 


--
VFX & Motion Graphic artist
NEW - = teddygage.com





--
///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 
--001a1133cb88a32f1f04eafb858b--