Return-Path: Received: from mail-wi0-f179.google.com ([209.85.212.179] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283623 for AE-List@media-motion.tv; Tue, 12 Nov 2013 15:48:17 +0100 Received: by mail-wi0-f179.google.com with SMTP id fb10so3783180wid.0 for ; Tue, 12 Nov 2013 06:50:04 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=MCT5tDtK1dzL2Hf0G9K7bQ71tO28rUPzk7Y4wKKqoh4=; b=jZRdy8wHHbR3lA8nTIHOBrxSt+uncM6ctQ6tScUbPzt3uqNLk0YHnjGEa9N4a4bmcp f2xgUPkdc9o7+jxw8FibNUhbGBKzrkXMT0D23Xn7/miVd29le5X7e56OOt1QEODT2EXY LhbVskuuRpTOBAJ1XScTEQTYG4G9vbKjBfebRjD4qEfIIvaCjAouIwWX8yw/R8D3sxsP vCddKncoxY5u/V4WqIEMOiTgtObLW0h80uqYyrQB7qe6t6TpXF3dBlxjE4P3zfLU17oc irJh11ZjmQHL+LoBnmYAr6rfGE9f4k0PM9JwuOYMJeVnxxT8VATp4NvDWvPqm9kRZSQi D5Cw== MIME-Version: 1.0 X-Received: by 10.180.149.234 with SMTP id ud10mr16552510wib.25.1384267803925; Tue, 12 Nov 2013 06:50:03 -0800 (PST) Received: by 10.216.236.194 with HTTP; Tue, 12 Nov 2013 06:50:03 -0800 (PST) In-Reply-To: References: Date: Tue, 12 Nov 2013 14:50:03 +0000 Message-ID: Subject: Re: [AE] Faking ambient occlusion or SSAO in After Effects? From: D To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c38424ba241f04eafbf6f7 --001a11c38424ba241f04eafbf6f7 Content-Type: text/plain; charset=ISO-8859-1 There's always the option to apply AO to just the diffusion channel of your relevant affected textures as opposed to the whole scene. From memory it can speed things up, but it's been a while since I tried it. Your solution sounds interesting. On Tuesday, November 12, 2013, Greg Balint wrote: > Hey all, > > I'm on a crunch time project right now and one of my renders from Cinema > 4d was going to take over 25 hours with Ambient occlusion on.. the project > is super high resolution 9660x1080 and it's just simple cube-space mograph > stuff, but the AO was taking forever.. I opted to turn off the AO pass and > render out a general pass instead.. > > Now I need to figure out how to get that look back, as the standard pass > is too flat and dull. > > There USED to be a plugin / script called super SSAO or something like > that, and it used pixelbender to make fake AO on a prerendered animation or > still. it was actually quite useful for quick renders from 3d and although > it wasn't PERFECT, it was great for quick jobs that couldn't afford the > render times but still needed the extra depth. > > Anyway.. does anyone know of a way to do this without that plugin? (as far > as I know pixelbender went away after CS5 so the plugin i used to use is > not going to work) > > Maybe a few regular plugins that could create the same effect? > > Thanks! > > -- > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > --001a11c38424ba241f04eafbf6f7 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable There's always the option to apply AO to just the diffusion channel of = your relevant affected=A0textures as opposed to the whole scene. From memor= y it can speed things up, but it's been a while since I tried it.=A0

Your solution sounds interesting.=A0

On Tuesday, Nove= mber 12, 2013, Greg Balint wrote:
Hey all,=A0

I'm on a crunch time project right now a= nd one of my renders from Cinema 4d was going to take over 25 hours with Am= bient occlusion on.. the project is super high resolution 9660x1080 and it&= #39;s just simple cube-space mograph stuff, but the AO was taking forever..= I opted to turn off the AO pass and render out a general pass instead..=A0=

Now I need to figure out how to get that look back, as = the standard pass is too flat and dull.

There USED= to be a plugin / script called super SSAO or something like that, and it u= sed pixelbender to make fake AO on a prerendered animation or still. =A0it = was actually quite useful for quick renders from 3d and although it wasn= 9;t PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth.

Anyway.. does anyone know of a way to do this without t= hat plugin? (as far as I know pixelbender went away after CS5 so the plugin= i used to use is not going to work)

Maybe a few r= egular plugins that could create the same effect?

Thanks!

--
///Gr=
eg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 
--001a11c38424ba241f04eafbf6f7--