Return-Path: Received: from mail-we0-f175.google.com ([74.125.82.175] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5283700 for AE-List@media-motion.tv; Tue, 12 Nov 2013 17:01:06 +0100 Received: by mail-we0-f175.google.com with SMTP id t60so829106wes.6 for ; Tue, 12 Nov 2013 08:02:52 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=O9SQyBzBMmfHm4HY8m3Fgi7gLFKxoC/HQQj5ekOmeOg=; b=E9hyTdoNhuHVKi7xVHNrs1A0Bu0NgNYEEQDqZZ9kQh0v2drAqTt8qUPHoQFaPNyynC aiCaxIEyTzusf5zbFfmUMX9lIA6ls27/SzB8KA2X2ixkXI2lgJr0csek3Bizo5NjxZSA WMuJs1/PKvEtCnvHQEkoLlkYn6rtyP91wpVJ6/WOTSxns88emfb2p5G/NHPoFPtD8Mri GXvC47r//pFuBxTqvdOsNQTh6YJX3xufSvjAp7Mtb2YO6dqvc/NtilSIZIRJ3RI7rslq XDJ/dFLZSILtm1AwPhRPSky/CrBFbrwF87fUzMaBdFGU+8snAR0cTyX++UxdE2js+Cv7 mrMw== MIME-Version: 1.0 X-Received: by 10.180.73.177 with SMTP id m17mr5367957wiv.40.1384272172327; Tue, 12 Nov 2013 08:02:52 -0800 (PST) Received: by 10.194.71.163 with HTTP; Tue, 12 Nov 2013 08:02:52 -0800 (PST) In-Reply-To: References: Date: Tue, 12 Nov 2013 11:02:52 -0500 Message-ID: Subject: Re: [AE] Faking ambient occlusion or SSAO in After Effects? From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d043c07ec1aab1604eafcfbd5 --f46d043c07ec1aab1604eafcfbd5 Content-Type: text/plain; charset=ISO-8859-1 was it normality that also did SSAO with a normals map? (bonus if you have a depth map too) On Tue, Nov 12, 2013 at 10:52 AM, Greg Balint wrote: > Wow, thanks for that! > > I hadn't much need for most Pixel Bender stuff, but that one plugin was a > real time-saver. I think I'm happy with my solution as a stop-gap on this > current project, but I'll definitely keep that in mind for future use. > > > > > On Tue, Nov 12, 2013 at 10:48 AM, Louai Abu-Osba wrote: > >> Have you tried this: http://aescripts.com/pixel-bender-accelerator/ >> >> It's a plugin that runs Pixel Bender. >> >> -louai >> >> >> On Tue, Nov 12, 2013 at 8:52 AM, Greg Balint wrote: >> >>> Hey all, >>> >>> I'm on a crunch time project right now and one of my renders from Cinema >>> 4d was going to take over 25 hours with Ambient occlusion on.. the project >>> is super high resolution 9660x1080 and it's just simple cube-space mograph >>> stuff, but the AO was taking forever.. I opted to turn off the AO pass and >>> render out a general pass instead.. >>> >>> Now I need to figure out how to get that look back, as the standard pass >>> is too flat and dull. >>> >>> There USED to be a plugin / script called super SSAO or something like >>> that, and it used pixelbender to make fake AO on a prerendered animation or >>> still. it was actually quite useful for quick renders from 3d and although >>> it wasn't PERFECT, it was great for quick jobs that couldn't afford the >>> render times but still needed the extra depth. >>> >>> Anyway.. does anyone know of a way to do this without that plugin? (as >>> far as I know pixelbender went away after CS5 so the plugin i used to use >>> is not going to work) >>> >>> Maybe a few regular plugins that could create the same effect? >>> >>> Thanks! >>> >>> -- >>> >>> ///Greg Balint >>> //Art Director / Motion Graphics Designer >>> /321.514.4839 >>> delRAZOR.com/ >>> >>> >> > > > -- > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > -- danny princz vimeo.com/rendernyc --f46d043c07ec1aab1604eafcfbd5 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
was it normality that also did SSAO with a normals map? (b= onus if you have a depth map too)


<= div class=3D"gmail_quote">On Tue, Nov 12, 2013 at 10:52 AM, Greg Balint <delrazoraelist@gmail.com> wrote:
Wow, thanks for that!
<= br>
I hadn't much need for most Pixel Bender stuff, but that = one plugin was a real time-saver. =A0I think I'm happy with my solution= as a stop-gap on this current project, but I'll definitely keep that i= n mind for future use.




On Tue, Nov = 12, 2013 at 10:48 AM, Louai Abu-Osba <me@louai.org> wrote:
Have you tried this:=A0ht= tp://aescripts.com/pixel-bender-accelerator/

It's a plugin that runs Pixel Bender.

-louai
<= br>
On Tue, Nov 12, 2013 at 8:52 AM, Greg Bal= int <delrazoraelist@gmail.com> wrote:
Hey all,=A0

<= div>I'm on a crunch time project right now and one of my renders from C= inema 4d was going to take over 25 hours with Ambient occlusion on.. the pr= oject is super high resolution 9660x1080 and it's just simple cube-spac= e mograph stuff, but the AO was taking forever.. I opted to turn off the AO= pass and render out a general pass instead..=A0

Now I need to figure out how to get that look back, as = the standard pass is too flat and dull.

There USED= to be a plugin / script called super SSAO or something like that, and it u= sed pixelbender to make fake AO on a prerendered animation or still. =A0it = was actually quite useful for quick renders from 3d and although it wasn= 9;t PERFECT, it was great for quick jobs that couldn't afford the rende= r times but still needed the extra depth.

Anyway.. does anyone know of a way to do this without t= hat plugin? (as far as I know pixelbender went away after CS5 so the plugin= i used to use is not going to work)

Maybe a few r= egular plugins that could create the same effect?

Thanks!
=

--
///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 




--
=
///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 



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= --f46d043c07ec1aab1604eafcfbd5--