30K is max. When we need to make movies with something that big, we usually do it in Maya after we run it through imf_copy. Wavgen's wavelet plugin can handle that output within Maya, and you can map images that size to displacement also. Can't wait for unrestricted file sizes in AE, although they'll need to get around the patent holders for wavelet compression for most systems to begin to deal with the memory hit from something that size.
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