Return-Path: Received: from atl4mhob04.myregisteredsite.com ([209.17.115.42] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5291719 for AE-List@media-motion.tv; Tue, 19 Nov 2013 23:51:16 +0100 Received: from atl4webmail19 ([10.30.71.176]) by atl4mhob04.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id rAJMrFbQ024459 for ; Tue, 19 Nov 2013 17:53:15 -0500 Received: from 220.233.147.134 (chris@chriszwar.com [220.233.147.134]) by atl4webmail19 (Netsol 11.2.30) with WEBMAIL id 8830; Tue, 19 Nov 2013 22:53:15 +0000 From: "Chris Zwar" To: "After Effects Mail List" Importance: Normal Sensitivity: Normal Message-ID: X-Mailer: Network Solutions Webmail, Build 11.2.30 X-Originating-IP: [220.233.147.134] X-Forwarded-For: [(null)] X-Authenticated-UID: chris@chriszwar.com Date: Tue, 19 Nov 2013 22:53:15 +0000 Subject: Re: [AE] Largest Image MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" Content-Transfer-Encoding: quoted-printable I know you've got beefy machines, but the performance of AE with big imag= es comes down to memory. Which isn't an issue if you have lots. But I'm currently working on a project with a canvas size of roughly 10K = x 3K, and it is interesting to see how render times differ on machines th= at are basically the same except memory. In some cases the same render m= ight take 10 minutes on an old machine with 16 or 24 GB, 20 minutes on a = newer machine with 12 GB, and just for kicks the same thing can take 3 ho= urs on a brand new mac mini with only 4GB. -Chris -----Original Message----- From: Tim Loomis - NOAA Affiliate [mailto:tim.loomis@noaa.gov] Sent: Wednesday, November 20, 2013 09:23 AM To: 'After Effects Mail List' Subject: Re: [AE] Largest Image 30K is max. When we need to make movies with something that big, we usual= ly do it in Maya after we run it through imf_copy. Wavgen's wavelet plugin c= an handle that output within Maya, and you can map images that size to displacement also. Can't wait for unrestricted file sizes in AE, although= they'll need to get around the patent holders for wavelet compression for= most systems to begin to deal with the memory hit from something that siz= e. On Tue, Nov 19, 2013 at 5:15 PM, David Torno wrote:= > The documentation mentions 30,0000 as a max. I assume images are includ= ed > in that number. > > David Torno > Visual Effects Professional > http://www.ghosttownmedia.com > O: 213.739.2290 > C: 818.391.6060 > -------------------- > http://www.sydefxink.com > http://aeioweyou.blogspot.com > http://mactex.blogspot.com > > "The most useless day is that in which we do not laugh" > -Charles Field > > On Nov 19, 2013, at 2:12 PM, Stephen van Vuuren > wrote: > > What=92s the largest image anyone has run through AE? I=92ve got 9.4 > Gigapixel (110,000 x 85,000 pixels) currently tiling for use in AE. 26 = GB > source file. > > > > *stephen van vuuren* > > 336.202.4777 > > > > *http://www.insaturnsrings.com/ * > > *http://www.sv2dcp.com/ * > > *http://www.sv2studios.com/ * > > > > *A film is =96 or should be =96 more like music than like fiction. It s= hould > be a progression of moods and feelings. The theme, what=92s behind the > emotion, the meaning, all that comes later.* > > =96*Stanley Kubrick* > >