Return-Path: Received: from atl4mhob12.myregisteredsite.com ([209.17.115.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5305770 for AE-List@media-motion.tv; Tue, 03 Dec 2013 12:14:44 +0100 Received: from mailpod.hostingplatform.com ([10.30.71.208]) by atl4mhob12.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id rB3BHAi6008900 for ; Tue, 3 Dec 2013 06:17:10 -0500 Received: (qmail 23448 invoked by uid 0); 3 Dec 2013 11:17:10 -0000 X-TCPREMOTEIP: 60.225.102.245 X-Authenticated-UID: chris@chriszwar.com Received: from unknown (HELO ?192.168.0.3?) (chris@chriszwar.com@60.225.102.245) by 0 with ESMTPA; 3 Dec 2013 11:17:09 -0000 From: Chris Zwar Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Subject: Sluggish performance with many nulls and lights Message-Id: Date: Tue, 3 Dec 2013 22:17:07 +1100 To: After Effects email list Mail List Mime-Version: 1.0 (Mac OS X Mail 6.6 \(1510\)) X-Mailer: Apple Mail (2.1510) Had a really slow tedious day today and am looking for suggestions. = After Effects (CS6) just gets really sluggish and unresponsive when = working with big projects. Sometimes it can sit there for minutes, = doing nothing, except spinning the stupid beach ball every few seconds. For example - today I imported a maya scene. 30 seconds long, 1 camera = and about 200 nulls. The nulls are static, so only the camera has = keyframes. After Effects just sits there and stops, every mouse click = prompting a beach ball that spins for a few seconds. Simply opening the = file, selecting a few nulls and complying them into a new composition = took about 40 minutes - it should have taken a few seconds. Despite the tedium I tried several things to fix the dreadful = performance and nothing worked. The obvious things like quitting and reopening, and then trying = rebooting, did nothing. Caps lock makes no difference - even though the = scene is only nulls so there's nothing to preview anyway. Turning the = layer visibility on and off also made no difference. I emptied all the = caches in case it was a disk fragmentation issue. Ram didn't seem to be = a problem, with the activity monitor reporting I had 3 gig free. I = tried toggling the hardware acceleration on and off. Even turning off = the visibility of the nulls in the view options made no difference. = After Effects just sat there and beach balled constantly, even when I = wasn't doing anything. I converted the nulls to lights using David's script and the problem was = the same - worse even. This is very difficult to understand. There is nothing to render - no = layers except nulls. All layers are turned off. The nulls are static = and don't have keyframes. There are no hidden gotchas like motion blur, = frame blending or depth of field. No plugins. Just 200 nulls and a = camera and everything grinds to a halt. Even turning off the visibility = of the lights and nulls makes no difference - so even with nothing to = display After Effects is just sitting there and beach balling, taking a = minute to respond to each mouse click. If I delete most of the nulls / lights then performance will suddenly = improve. It's like there's a hidden threshold for the number of nulls = and lights After Effects can handle, and once you go over it the = performance falls off a cliff. I have worked on compositions with = almost 2000 layers - all with masks, effects and expressions applied, so = I don't understand why a few nulls or some lights can practically break = the application... Any insight? Or even sympathy from those who've experienced similar = things? It's driving me insane=85 -Chris