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[174.25.106.112]) by mx.google.com with ESMTPSA id nn6sm79929379pbc.29.2013.12.03.09.03.40 for (version=TLSv1 cipher=RC4-SHA bits=128/128); Tue, 03 Dec 2013 09:03:41 -0800 (PST) Date: Tue, 3 Dec 2013 09:03:39 -0800 From: "Satya G Meka (Lists)" To: After Effects Mail List Message-ID: <498CD4E140CF4D4DAE3B9F6E243D1487@rowbyte.com> In-Reply-To: References: Subject: Re: [AE] Sluggish performance with many nulls and lights X-Mailer: sparrow 1.6.4 (build 1178) MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="529e0eeb_12e685fb_1f1" --529e0eeb_12e685fb_1f1 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Do you have any expressions for those layers=3F If so, there was a known = issue where the UI becomes sluggish in CS6. regards, Satya. On Tuesday, December 3, 2013 at 3:17 AM, Chris Zwar wrote: > Had a really slow tedious day today and am looking for suggestions. Aft= er Effects (CS6) just gets really sluggish and unresponsive when working = with big projects. Sometimes it can sit there for minutes, doing nothing,= except spinning the stupid beach ball every few seconds. > =20 > =46or example - today I imported a maya scene. 30 seconds long, 1 camer= a and about 200 nulls. The nulls are static, so only the camera has keyfr= ames. After Effects just sits there and stops, every mouse click promptin= g a beach ball that spins for a few seconds. Simply opening the file, sel= ecting a few nulls and complying them into a new composition took about 4= 0 minutes - it should have taken a few seconds. > =20 > Despite the tedium I tried several things to fix the dreadful performan= ce and nothing worked. > =20 > The obvious things like quitting and reopening, and then trying rebooti= ng, did nothing. Caps lock makes no difference - even though the scene is= only nulls so there's nothing to preview anyway. Turning the layer visib= ility on and off also made no difference. I emptied all the caches in cas= e it was a disk fragmentation issue. Ram didn't seem to be a problem, wit= h the activity monitor reporting I had 3 gig free. I tried toggling the h= ardware acceleration on and off. Even turning off the visibility of the n= ulls in the view options made no difference. After Effects just sat there= and beach balled constantly, even when I wasn't doing anything. > =20 > I converted the nulls to lights using David's script and the problem wa= s the same - worse even. > =20 > This is very difficult to understand. There is nothing to render - no l= ayers except nulls. All layers are turned off. The nulls are static and d= on't have keyframes. There are no hidden gotchas like motion blur, frame = blending or depth of field. No plugins. Just 200 nulls and a camera and e= verything grinds to a halt. Even turning off the visibility of the lights= and nulls makes no difference - so even with nothing to display After Ef= fects is just sitting there and beach balling, taking a minute to respond= to each mouse click. > =20 > If I delete most of the nulls / lights then performance will suddenly i= mprove. It's like there's a hidden threshold for the number of nulls and = lights After Effects can handle, and once you go over it the performance = falls off a cliff. I have worked on compositions with almost 2000 layers = - all with masks, effects and expressions applied, so I don't understand = why a few nulls or some lights can practically break the application... > =20 > Any insight=3F Or even sympathy from those who've experienced similar t= hings=3F It's driving me insane=E2=80=A6 > =20 > =20 > -Chris > =20 > =20 > +---End of message---+ > To unsubscribe send any message to > =20 > =20 --529e0eeb_12e685fb_1f1 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline
Do you have any expressions for those layers=3F If so, there was a kn= own issue where the UI becomes sluggish in CS6.

regard= s,
Satya.
=20

On Tuesday, December 3= , 2013 at 3:17 AM, Chris Zwar wrote:

Had a really slow tedious day to= day and am looking for suggestions. After Effects (CS6) just gets really= sluggish and unresponsive when working with big projects. Sometimes it = can sit there for minutes, doing nothing, except spinning the stupid beac= h ball every few seconds.

=46or example - today = I imported a maya scene. 30 seconds long, 1 camera and about 200 nulls. = The nulls are static, so only the camera has keyframes. After Effects j= ust sits there and stops, every mouse click prompting a beach ball that s= pins for a few seconds. Simply opening the file, selecting a few nulls a= nd complying them into a new composition took about 40 minutes - it shoul= d have taken a few seconds.

Despite the tedium I= tried several things to fix the dreadful performance and nothing worked.=

The obvious things like quitting and reopening,= and then trying rebooting, did nothing. Caps lock makes no difference -= even though the scene is only nulls so there's nothing to preview anyway= . Turning the layer visibility on and off also made no difference. I em= ptied all the caches in case it was a disk fragmentation issue. Ram didn= 't seem to be a problem, with the activity monitor reporting I had 3 gig = free. I tried toggling the hardware acceleration on and off. Even turni= ng off the visibility of the nulls in the view options made no difference= . After Effects just sat there and beach balled constantly, even when I = wasn't doing anything.

I converted the nulls to = lights using David's script and the problem was the same - worse even.

This is very difficult to understand. There is no= thing to render - no layers except nulls. All layers are turned off. Th= e nulls are static and don't have keyframes. There are no hidden gotchas= like motion blur, frame blending or depth of field. No plugins. Just 2= 00 nulls and a camera and everything grinds to a halt. Even turning off = the visibility of the lights and nulls makes no difference - so even with= nothing to display After Effects is just sitting there and beach balling= , taking a minute to respond to each mouse click.

If I delete most of the nulls / lights then performance will suddenly i= mprove. It's like there's a hidden threshold for the number of nulls and= lights After Effects can handle, and once you go over it the performance= falls off a cliff. I have worked on compositions with almost 2000 layer= s - all with masks, effects and expressions applied, so I don't understan= d why a few nulls or some lights can practically break the application...=

Any insight=3F Or even sympathy from those who= 've experienced similar things=3F It's driving me insane=E2=80=A6
<= div>

-Chris


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