Return-Path: Received: from mail-qc0-f170.google.com ([209.85.216.170] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5312987 for AE-List@media-motion.tv; Tue, 10 Dec 2013 02:49:47 +0100 Received: by mail-qc0-f170.google.com with SMTP id x13so3438848qcv.29 for ; Mon, 09 Dec 2013 17:52:20 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=xDxLMkmtV3ST1T/b6/vBtSujZcAmYyb9ef8v2t6ZhCU=; b=vSp12LMw+tn9VQp/Mg7ADjmvrt+oEjVzlsnpoc9GXwcuXujrZhOUaP4izmRcE8Spm/ gRLbdO/v0L01TTi/wI3jnpwoN+INLpy5l+1AiSlXa9LSoblf8ixQCZMSzZsnvC644Y94 TrFGHaTWeWfmdj7lwjGTWMPSKm8sf0Swtr7QbPLl9j2QJDC1PS+FFFu3+lOF6K0hRtZS FGAXTcBo5uOb80ffIiB7Xc9NZNKx5AnN96ZulC01xqx0ZhFiBvgAi40Poux331JkUFOz sv7MaoFhC1ZsGrnZiiQhfH7l1Mij3cor8WHms0vZxBol9UjD8DttBc054SzBbciu3sOv 8sog== X-Received: by 10.49.52.34 with SMTP id q2mr39355785qeo.10.1386640340853; Mon, 09 Dec 2013 17:52:20 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.16.102 with HTTP; Mon, 9 Dec 2013 17:51:40 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Mon, 9 Dec 2013 20:51:40 -0500 Message-ID: Subject: Re: [AE] fun with Newton 2.0 To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bea3f34f2ac1404ed245c23 --047d7bea3f34f2ac1404ed245c23 Content-Type: text/plain; charset=ISO-8859-1 Pretty easy, in the grand scheme of things. It has its own GUI that takes a bit getting used to, but it's extremely robust, with a very clean interface that makes sense. Some of the workflow is a bit counter-intuitive, but you can pretty much start messing around right away. I have a ton of these ideas I'm working on, some of the stuff you can do is amazing. Compared to a 3D rigid body physics sim, it's like legoes. I only wish it had better support for vast numbers of objects, like a particle system. And that you could clone groups of objects with their dynamic properties. But I'm still learning On Mon, Dec 9, 2013 at 8:39 PM, James Culbertson wrote: > What's the learning curve for Newton? > > James > > > On Dec 9, 2013, at 4:19 PM, Chris Zwar wrote: > > Very cool! Can you give us an indication of how long that took to put > together? > > Sent from my iPhone > > On 10/12/2013, at 10:32 AM, Teddy Gage wrote: > > Did a quick idea sketch with Newton, it's a pretty awesome plugin. > > http://www.youtube.com/watch?v=l1g8ngt_Bc4 > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > > -- VFX & Motion Graphic artist NEW - teddygage.com --047d7bea3f34f2ac1404ed245c23 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Pretty easy, in the grand scheme of things. It has its own= GUI that takes a bit getting used to, but it's extremely robust, with = a very clean interface that makes sense. Some of the workflow is a bit coun= ter-intuitive, but you can pretty much start messing around right away. I h= ave a ton of these ideas I'm working on, some of the stuff you can do i= s amazing. Compared to a 3D rigid body physics sim, it's like legoes. I= only wish it had better support for vast numbers of objects, like a partic= le system. And that you could clone groups of objects with their dynamic pr= operties. But I'm still learning


On Mon, Dec 9= , 2013 at 8:39 PM, James Culbertson <albion@speakeasy.net> wrote:
Wha= t's the learning curve for Newton?

James

On Dec 9, 2013, at 4:19 PM, Chris Zwar wrote:

Very cool! Can you give us an indi= cation of how long that took to put together?

Sent from my iPhone

On 10/12/2013, at 10:32 AM, Teddy Gag= e <teddygage@gm= ail.com> wrote:

Did a quick idea sketch with Newton, it's a pretty awesome plugin.=A0




--
VFX &= amp; Motion Graphic artist
NEW - teddygage.com

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