Return-Path: Received: from mail-qa0-f48.google.com ([209.85.216.48] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5313033 for AE-List@media-motion.tv; Tue, 10 Dec 2013 05:29:32 +0100 Received: by mail-qa0-f48.google.com with SMTP id w5so3357692qac.0 for ; Mon, 09 Dec 2013 20:32:10 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=FN/l2z0X5ML7r84zB55qwz4RdSeqrmWNg77huUJvvik=; b=aCYkzCq0KkzFkPmUyW3DCj8so300hl/6owhzInl+PDZmkLs/GKRjQK/mhL4xddpdTw bFgBk3XJ7Lc3yjL2kWpscMqe4alwofZ2FnDAJyTBqovFg5U3BZZ9ijBxoXz2YQhQt6et OqEZvZIoUwcL9gmPsOjGNwiESd805m7/QVFE1aLfAs3c2i9WnNFTxfhhummudKmrRYX9 KKSsyaOuz9nVYX54aW8mtrLXUESk0B/+8xkagBrs8alTpgtiMg0+0hIVwBBaRljOGKsR DTlXRphg8J5voSlWsJXqhoHXHthwMsZi/TpWeMAgD1seMcIMrs0RB5+SIKVYs2iuRZ3F aKUQ== X-Received: by 10.49.17.196 with SMTP id q4mr40254942qed.31.1386649930861; Mon, 09 Dec 2013 20:32:10 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.16.102 with HTTP; Mon, 9 Dec 2013 20:31:30 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Mon, 9 Dec 2013 23:31:30 -0500 Message-ID: Subject: Re: [AE] fun with Newton 2.0 To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bdc94ca8e941c04ed2698b1 --047d7bdc94ca8e941c04ed2698b1 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable The dynamic interactions are 2D planar only, however you can take the resulting animation into 3D space. And having used "real" 3d rigid body dynamics in maya and C4d, it's much faster and more stable On Mon, Dec 9, 2013 at 10:38 PM, adam mercado wrote: > Very cool indeed. i dont know much about Newton, but a true physics > engine inside AE - that pretty darn cool. > > Does it work in 3D space? > > Too many cool toys to play with (read: buy and learn)!!! > > > *Adam Mercado* > Influxx Media Production > Fullerton, CA > > Moving Images. For Business > *714=B0928=B09896* > http://www.influxx.com > http://www.twitter.com/influxx > http://www.linkedin.com/in/influxx > http://influxx.tumblr.com/archive > http://www.flickr.com/photos/influxx > > > > > > On Dec 9, 2013, at 3:32 PM, Teddy Gage wrote: > > Did a quick idea sketch with Newton, it's a pretty awesome plugin. > > http://www.youtube.com/watch?v=3Dl1g8ngt_Bc4 > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > > --=20 VFX & Motion Graphic artist NEW - teddygage.com --047d7bdc94ca8e941c04ed2698b1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
The dynamic interactions are 2D planar only, however you c= an take the resulting animation into 3D space. And having used "real&q= uot; 3d rigid body dynamics in maya and C4d, it's much faster and more = stable


On Mon, Dec 9= , 2013 at 10:38 PM, adam mercado <adam@influxx.com> wrote:
Very cool indeed. i dont know much about Newton, but a true physics engine = inside AE - that pretty darn cool.

Does it work in 3D sp= ace?

Too many cool toys to play with (read: buy an= d learn)!!!


Adam Mercado
Influxx Media Production
Fullerton,= CA

Moving Images. For Business
714= =B0928=B09896

On Dec 9, 2013, at 3:32 PM, Ted= dy Gage wrote:

Did a qu= ick idea sketch with Newton, it's a pretty awesome plugin.=A0





--
--047d7bdc94ca8e941c04ed2698b1--