Return-Path: Received: from mail-qa0-f54.google.com ([209.85.216.54] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5314541 for AE-List@media-motion.tv; Wed, 11 Dec 2013 17:00:25 +0100 Received: by mail-qa0-f54.google.com with SMTP id f11so724572qae.13 for ; Wed, 11 Dec 2013 08:03:06 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=jz9IbZsHXm2ppt/sRO8GeX+O2tTAG61SQ+KFl6UX3AY=; b=f8dJbvL8NLjXgNubH35vETLY3NxdZI/f9iXWAchva77F0sfFG8MR5rY903FGTMDBV5 DVZEQYAOcfkWJHF2KYC1XWWCcv40WKte4yxK/5Au4g/iKJvpetPrQv/iUPb5KvvyvzE5 6D8jduBaQ9mou76p+mYqDltd0oe/ecxjAbPUWzWm1PBeDlF873B5HTuAcDUtk9lTDLPH rkVvCcwjyu41YJP/gGXNMieEDKJjWfiw7pNXYS+733tVr4L3wv1uemj8KCpFpfHOSTzL 6F+0ogAyDi/HE/Q7MPrXZ26EVG0h+J+aSxowGWnA/8K+4XAs/InwvHTn3OiGn/ZYZDya 3WJA== MIME-Version: 1.0 X-Received: by 10.224.69.4 with SMTP id x4mr3838201qai.59.1386777786506; Wed, 11 Dec 2013 08:03:06 -0800 (PST) Received: by 10.229.147.139 with HTTP; Wed, 11 Dec 2013 08:03:06 -0800 (PST) Received: by 10.229.147.139 with HTTP; Wed, 11 Dec 2013 08:03:06 -0800 (PST) In-Reply-To: References: Date: Wed, 11 Dec 2013 11:03:06 -0500 Message-ID: Subject: Re: [AE] Gradient to transparent for a fake shadow + rotation From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c2fe6c58e1fa04ed445d01 --001a11c2fe6c58e1fa04ed445d01 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable And if you want to simulate the shadow getting fuzzier as it gets farther away, you can use compound blur with a blur layer of a precomped linear ramp. The ramp will blur slowly over the gradient until fully blurred. Make sure to precomp your wheel with motion on it, so when you make the fake shadow wheel layer it will have the motion as well. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Dec 11, 2013 10:38 AM, "mylenium@mylenium.de" wrote: > Effects --> Distort --> Transform. Yes, the oft forgotten ugly child. > Likewise, you can always use a Corner Pin for perspective skewing if 3D i= s > to cumbersome... And fading anything can be easily done with a Linear Wip= e. > Oldest trick in town. None of what you want to do is any problem once you > add all this into the equation. Only the order of effects matters then. > > Mylenium > > > [Pour Myl=E8ne, ange sur terre] > ----------------------------------------- > www.mylenium.de > > > Anders Sundstedt hat am 11. Dezember 2013 um > 15:42 geschrieben: > > Hi, > > I have been making some fake shadows by simply duplicating a layer, > squashing it, stretching and changing levels and adding some blur effects= . > > I would like to now fade it from dark to transparent, linear, so that > it softens out the further away from the origin of the shadow. In my > example the wheel of a cartoon fire truck. > > I tried this 4 point gradient but it doesn=92t work as it=92s not doing= a > linear gradient, also this effect doesn=92t fade to transparent, only to > color. > > Another thing I would also like to know, the wheel is rotating as the > truck is moving forward, how can I make the dublicate copy (Ctrl+D) shado= w > also rotate accordingly? Rotating it normally will not work because the > squashed wheel shadow will rotate in 2D rather than in the fake 3D shadow > plane. Is it possible to have it rotate correctly without using 3D layers= ? > (the point of using fake shadows rather than actual 3D was to quickly get > shadows without setting up as 3D layers with lights etc. and render speed= .) > I usually do actual 3D but for this video it will be easier with faked > shadows. > > Thanks > Anders > > > > --001a11c2fe6c58e1fa04ed445d01 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable

And if you want to simulate the shadow getting fuzzier as it= gets farther away,=A0 you can use compound blur with a blur layer of a pre= comped linear ramp. The ramp will blur slowly over the gradient until fully= blurred.

Make sure to precomp your wheel with motion on it,=A0 so whe= n you make the fake shadow wheel layer it will have the motion as well.

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=A0=A0=A0

On Dec 11, 2013 10:38 AM, "mylenium@mylenium.de" <mylenium@mylenium.de> wrote:
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Effects --> Distort --> Transform. Yes, the oft forgotten ugly chi= ld. Likewise, you can always use a Corner Pin for perspective skewing if 3D= is to cumbersome... And fading anything can be easily done with a Linear W= ipe. Oldest trick in town.=A0None of what you want to do is any problem onc= e you add all this into the equation. Only the order of effects matters the= n.
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Mylenium
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[Pour Myl=E8ne, ange sur terre]
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www.mylenium.de=
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Anders Sundstedt <sundstedt@hotmail.com> hat am 11. Dezember 2013 um 15:42 ges= chrieben:

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Hi,
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I have been making some fake shadows by simply duplicating a layer, = squashing it, stretching and changing levels and adding some blur effects.
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I would like to now fade it from dark to transparent, linear, so tha= t it softens out the further away from the origin of the shadow. In my exam= ple the wheel of a cartoon fire truck.
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I tried this 4 point gradient but it doesn=92t work as it=92s not do= ing a linear gradient, also this effect doesn=92t fade to transparent, only= to color.
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Another thing I would also like to know, the wheel is rotating as th= e truck is moving forward, how can I make the dublicate copy (Ctrl+D) shado= w also rotate accordingly? Rotating it normally will not work because the s= quashed wheel shadow will rotate in 2D rather than in the fake 3D shadow pl= ane. Is it possible to have it rotate correctly without using 3D layers? (t= he point of using fake shadows rather than actual 3D was to quickly get sha= dows without setting up as 3D layers with lights etc. and render speed.) I = usually do actual 3D but for this video it will be easier with faked shadow= s.
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Thanks
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Anders
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