Had a really slow tedious day today
and am looking for suggestions. After
Effects (CS6) just gets really sluggish
and unresponsive when working with big
projects. Sometimes it can sit there for
minutes, doing nothing, except spinning
the stupid beach ball every few seconds.
For example - today I imported a maya
scene. 30 seconds long, 1 camera and
about 200 nulls. The nulls are static,
so only the camera has keyframes. After
Effects just sits there and stops, every
mouse click prompting a beach ball that
spins for a few seconds. Simply opening
the file, selecting a few nulls and
complying them into a new composition
took about 40 minutes - it should have
taken a few seconds.
Despite the tedium I tried several
things to fix the dreadful performance
and nothing worked.
The obvious things like quitting and
reopening, and then trying rebooting,
did nothing. Caps lock makes no
difference - even though the scene is
only nulls so there's nothing to preview
anyway. Turning the layer visibility on
and off also made no difference. I
emptied all the caches in case it was a
disk fragmentation issue. Ram didn't
seem to be a problem, with the activity
monitor reporting I had 3 gig free. I
tried toggling the hardware acceleration
on and off. Even turning off the
visibility of the nulls in the view
options made no difference. After
Effects just sat there and beach balled
constantly, even when I wasn't doing
anything.
I converted the nulls to lights using
David's script and the problem was the
same - worse even.
This is very difficult to understand.
There is nothing to render - no layers
except nulls. All layers are turned off.
The nulls are static and don't have
keyframes. There are no hidden gotchas
like motion blur, frame blending or
depth of field. No plugins. Just 200
nulls and a camera and everything grinds
to a halt. Even turning off the
visibility of the lights and nulls makes
no difference - so even with nothing to
display After Effects is just sitting
there and beach balling, taking a minute
to respond to each mouse click.
If I delete most of the nulls /
lights then performance will suddenly
improve. It's like there's a hidden
threshold for the number of nulls and
lights After Effects can handle, and
once you go over it the performance
falls off a cliff. I have worked on
compositions with almost 2000 layers -
all with masks, effects and expressions
applied, so I don't understand why a few
nulls or some lights can practically
break the application...
Any insight? Or even sympathy from
those who've experienced similar things?
It's driving me insane…
-Chris