Return-Path: Received: from mail-we0-f177.google.com ([74.125.82.177] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5318273 for AE-List@media-motion.tv; Sun, 15 Dec 2013 20:07:05 +0100 Received: by mail-we0-f177.google.com with SMTP id u56so3741462wes.22 for ; Sun, 15 Dec 2013 11:09:56 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=05VdUPaRjYe3QHtS4pDQ8DTzFWIjWniWTq/kwf4pu0U=; b=sNbl9qH4UNYk1+NGZsPDSDJPC/taNgrUDbaS0PrH9V8UzY4OUhMbpf4grA11njc2aP gKyJZIVDMclaBDLribucnX46fv2yyS+KKPMK6nM1CgdC0A2QXnVA0ZfIQhrsR5aZ98Ms EjM7cx4Jb0QY6Ri5DnULGuVUb2v53NUqGPO0sMFCQ44fbRxWOCsVCYaWue/XrI6695zj 98gyVJ+7kxn20WBWvqiXnsV5S1/8bknT33l++mZcWrIYMjx7rIuSi0BqlfkY9MgOBRfH VeHW79oWJw9acv1PSO5SG7GRmQxxrEMtKRsg1t+66HdGxUYNSIx1qeAvUR0yEWS3ehGt /u+Q== X-Received: by 10.180.105.66 with SMTP id gk2mr1035986wib.32.1387134596158; Sun, 15 Dec 2013 11:09:56 -0800 (PST) MIME-Version: 1.0 Received: by 10.217.129.67 with HTTP; Sun, 15 Dec 2013 11:09:15 -0800 (PST) From: Teddy Gage Date: Sun, 15 Dec 2013 14:09:15 -0500 Message-ID: Subject: Unexpectedly short RAM preview with 6K comp at 1/3 res To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d04426f1cdc1cf804ed9770ea --f46d04426f1cdc1cf804ed9770ea Content-Type: text/plain; charset=ISO-8859-1 So I'm trying to figure something out: I have a comp that is roughly 6000x3000, and when I RAM preview at 1/3 resolution I get about 160 frames before the preview begins to loop. I have multithreaded hex core pc (12 logical, 6 physical cpus) and 64 GB RAM. running win 7 x64 pro. In my PC monitor, the RAM only fills up to about 20 GB before it starts looping. It doesn't seem to matter what the MP settings are, how many alternate cores are reserved, how much RAM per core etc. I can't get more than 154 frames at 1/3 res preview. Shouldn't the RAM fill up completely before I run out of preview? The comp is using particular and has a couple tens of thousands of particles, which isn't really that many. Rendering is fine and uses all available mem. Turn MP off and behavior is as expected, using all RAM. But slooow. Any ideas about why I can't get more frames in MP? Thanks, TG -- VFX & Motion Graphic artist NEW - teddygage.com --f46d04426f1cdc1cf804ed9770ea Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
=A0 =A0 So I'm trying to figure something out: I have = a comp that is roughly 6000x3000, and when I RAM preview at 1/3 resolution = I get about 160 frames before the preview begins to loop. I have multithrea= ded hex core pc (12 logical, 6 physical cpus) and 64 GB RAM. running win 7 = x64 pro. In my PC monitor, the RAM only fills up to about 20 GB before it s= tarts looping. It doesn't seem to matter what the MP settings are, how = many alternate cores are reserved, how much RAM per core etc. I can't g= et more than 154 frames at 1/3 res preview. Shouldn't the RAM fill up c= ompletely before I run out of preview? The comp is using particular and has= a couple tens of thousands of particles, which isn't really that many.= Rendering is fine and uses all available mem. Turn MP off and behavior is = as expected, using all RAM. But slooow. Any ideas about why I can't get= more frames in MP? Thanks,
TG

--
VFX & M= otion Graphic artist
NEW - teddygage.com


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