Return-Path: Received: from mail-qc0-f182.google.com ([209.85.216.182] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5318278 for AE-List@media-motion.tv; Sun, 15 Dec 2013 20:11:55 +0100 Received: by mail-qc0-f182.google.com with SMTP id e16so3090318qcx.13 for ; Sun, 15 Dec 2013 11:14:45 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=Qh1m6mH0CXVhDPgweIve/DiSU/gkK9tDQFhaza0F0K8=; b=oyGiwkovKbj6basVg6KADqxUREo9u1i5W3fvsyMDm6S+H9PlD/M4ZYBN6MPB6T9xSa FRuG0RhqBSAwASS9Owj1G7S8zQKtMNPiluvsajceI0GZui5SGk8KJmKk6pPSDNYjl/wJ jtchgRxJbmbIjr1nmc9b+PcQFT1YXnn6uoS8bHzvkVzaXFGXCFbVGHqZ+Xgtqc/0Ngeq H7x4O/bxoMVJeK21VSsDGBeNCJ22cfVla+IsOWE3REgxJpzAaC9Fvr6/YHF7jTe61HGN 09DdQ2emo1QZc3sOHVdaTvWMX9QjtPTDiwiBUZwYNcN+keC8Q6XICUeopUOEOUQd0wW7 xqvA== MIME-Version: 1.0 X-Received: by 10.49.17.232 with SMTP id r8mr25883453qed.74.1387134885027; Sun, 15 Dec 2013 11:14:45 -0800 (PST) Received: by 10.229.147.139 with HTTP; Sun, 15 Dec 2013 11:14:44 -0800 (PST) In-Reply-To: References: Date: Sun, 15 Dec 2013 14:14:44 -0500 Message-ID: Subject: Re: [AE] Unexpectedly short RAM preview with 6K comp at 1/3 res From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bea3be413e44504ed97822d --047d7bea3be413e44504ed97822d Content-Type: text/plain; charset=ISO-8859-1 just a check... are you ram previewing with audio? maybe try turning off the audio on the preview panel? I ran into something once where the audio file caused the ram preview to stop very short... I've also seen oddities like only able to preview like 10 frames of a super simple 1080p comp with no explanation.. flushing all memory and stuff, and removing audio seemed to fix it if I recall.. On Sun, Dec 15, 2013 at 2:09 PM, Teddy Gage wrote: > So I'm trying to figure something out: I have a comp that is roughly > 6000x3000, and when I RAM preview at 1/3 resolution I get about 160 frames > before the preview begins to loop. I have multithreaded hex core pc (12 > logical, 6 physical cpus) and 64 GB RAM. running win 7 x64 pro. In my PC > monitor, the RAM only fills up to about 20 GB before it starts looping. It > doesn't seem to matter what the MP settings are, how many alternate cores > are reserved, how much RAM per core etc. I can't get more than 154 frames > at 1/3 res preview. Shouldn't the RAM fill up completely before I run out > of preview? The comp is using particular and has a couple tens of thousands > of particles, which isn't really that many. Rendering is fine and uses all > available mem. Turn MP off and behavior is as expected, using all RAM. But > slooow. Any ideas about why I can't get more frames in MP? Thanks, > TG > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > -- ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ --047d7bea3be413e44504ed97822d Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
just a check... are you ram previewing with audio? =A0mayb= e try turning off the audio on the preview panel? =A0I ran into something o= nce where the audio file caused the ram preview to stop very short...=A0
I've also seen oddities like only able to preview like 10 fr= ames of a super simple 1080p comp with no explanation.. =A0flushing all mem= ory and stuff, and removing audio seemed to fix it if I recall..=A0




On Sun, Dec 15, 2013 at 2:09 PM, Teddy Gage <teddygage= @gmail.com> wrote:
=A0 =A0 So I'm trying t= o figure something out: I have a comp that is roughly 6000x3000, and when I= RAM preview at 1/3 resolution I get about 160 frames before the preview be= gins to loop. I have multithreaded hex core pc (12 logical, 6 physical cpus= ) and 64 GB RAM. running win 7 x64 pro. In my PC monitor, the RAM only fill= s up to about 20 GB before it starts looping. It doesn't seem to matter= what the MP settings are, how many alternate cores are reserved, how much = RAM per core etc. I can't get more than 154 frames at 1/3 res preview. = Shouldn't the RAM fill up completely before I run out of preview? The c= omp is using particular and has a couple tens of thousands of particles, wh= ich isn't really that many. Rendering is fine and uses all available me= m. Turn MP off and behavior is as expected, using all RAM. But slooow. Any = ideas about why I can't get more frames in MP? Thanks,
TG
--
VFX & Motion Graphic artist
NEW - teddyg= age.com





--
///Greg B=
alint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 
--047d7bea3be413e44504ed97822d--