Return-Path: Received: from mail-we0-f182.google.com ([74.125.82.182] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5318287 for AE-List@media-motion.tv; Sun, 15 Dec 2013 20:23:56 +0100 Received: by mail-we0-f182.google.com with SMTP id q59so3852654wes.27 for ; Sun, 15 Dec 2013 11:26:46 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=txD2mMFrcHewj+LXQO7O/XuKcEIWy3zR4IwFXhX9e6M=; b=o+qhVoPkVreGJL7Gmkx6CD082ouB9kevzZ+s1WPKvnGIcuHAuTj7inb5sEbFjVXJpR 0kbMhqJJHR6iEJ2Z4ApVF70rSCdl31lEq0aevo3XW1TgixJakzsPLzYQ4LbB0jeCi5HC Vd1P0R0VZW7mWn7uX8DEI0oYwytvyfrCaHRPhmsVCB5Oo826x1+RlV6ZG3HhrRAN6xon SseCd1sc9aTB4M3ZDdPE0SJzDkBZl2zInT5sCXURkxGdoBJR/cly7Mrh0OhDRscT3TpP Qq032TV+OnLmn2MZCvqpHb6Z50E/Q8O4eUNA/YWuxyx6HERez+zgFn+/iNdAj05Y1xPI kQ/g== X-Received: by 10.194.61.84 with SMTP id n20mr4302669wjr.61.1387135606728; Sun, 15 Dec 2013 11:26:46 -0800 (PST) MIME-Version: 1.0 Received: by 10.217.129.67 with HTTP; Sun, 15 Dec 2013 11:26:06 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Sun, 15 Dec 2013 14:26:06 -0500 Message-ID: Subject: Re: [AE] Unexpectedly short RAM preview with 6K comp at 1/3 res To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bacb0b4182d5b04ed97ad23 --047d7bacb0b4182d5b04ed97ad23 Content-Type: text/plain; charset=ISO-8859-1 No audio at all. Tried multiple RAM and disk purges, reopening proj, etc... On Sun, Dec 15, 2013 at 2:14 PM, Greg Balint wrote: > just a check... are you ram previewing with audio? maybe try turning off > the audio on the preview panel? I ran into something once where the audio > file caused the ram preview to stop very short... > > I've also seen oddities like only able to preview like 10 frames of a > super simple 1080p comp with no explanation.. flushing all memory and > stuff, and removing audio seemed to fix it if I recall.. > > > > > On Sun, Dec 15, 2013 at 2:09 PM, Teddy Gage wrote: > >> So I'm trying to figure something out: I have a comp that is roughly >> 6000x3000, and when I RAM preview at 1/3 resolution I get about 160 frames >> before the preview begins to loop. I have multithreaded hex core pc (12 >> logical, 6 physical cpus) and 64 GB RAM. running win 7 x64 pro. In my PC >> monitor, the RAM only fills up to about 20 GB before it starts looping. It >> doesn't seem to matter what the MP settings are, how many alternate cores >> are reserved, how much RAM per core etc. I can't get more than 154 frames >> at 1/3 res preview. Shouldn't the RAM fill up completely before I run out >> of preview? The comp is using particular and has a couple tens of thousands >> of particles, which isn't really that many. Rendering is fine and uses all >> available mem. Turn MP off and behavior is as expected, using all RAM. But >> slooow. Any ideas about why I can't get more frames in MP? Thanks, >> TG >> >> -- >> VFX & Motion Graphic artist >> NEW - teddygage.com >> >> > > > -- > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > -- VFX & Motion Graphic artist NEW - teddygage.com --047d7bacb0b4182d5b04ed97ad23 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
No audio at all. Tried multiple RAM and disk purges, reope= ning proj, etc...


On Sun, Dec 15, 2013 at 2:14 PM, Greg Balint &l= t;delrazorael= ist@gmail.com> wrote:
just a check... are you ram= previewing with audio? =A0maybe try turning off the audio on the preview p= anel? =A0I ran into something once where the audio file caused the ram prev= iew to stop very short...=A0

I've also seen oddities like only able to preview like 10 fr= ames of a super simple 1080p comp with no explanation.. =A0flushing all mem= ory and stuff, and removing audio seemed to fix it if I recall..=A0




On Sun, Dec 15, 2013 at 2:09 PM,= Teddy Gage <teddygage@gmail.com> wrote:
=A0 =A0 So I'm trying t= o figure something out: I have a comp that is roughly 6000x3000, and when I= RAM preview at 1/3 resolution I get about 160 frames before the preview be= gins to loop. I have multithreaded hex core pc (12 logical, 6 physical cpus= ) and 64 GB RAM. running win 7 x64 pro. In my PC monitor, the RAM only fill= s up to about 20 GB before it starts looping. It doesn't seem to matter= what the MP settings are, how many alternate cores are reserved, how much = RAM per core etc. I can't get more than 154 frames at 1/3 res preview. = Shouldn't the RAM fill up completely before I run out of preview? The c= omp is using particular and has a couple tens of thousands of particles, wh= ich isn't really that many. Rendering is fine and uses all available me= m. Turn MP off and behavior is as expected, using all RAM. But slooow. Any = ideas about why I can't get more frames in MP? Thanks,
TG

--
VFX & Motion Graphic artist
NEW - teddygage.com




--
///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 



--
VFX & Motion Graphic artist<= br>NEW - teddygage.c= om

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