Return-Path: Received: from mail-qc0-f174.google.com ([209.85.216.174] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5318306 for AE-List@media-motion.tv; Sun, 15 Dec 2013 21:12:21 +0100 Received: by mail-qc0-f174.google.com with SMTP id n7so3044414qcx.5 for ; Sun, 15 Dec 2013 12:15:11 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=XZyKmfC+69bncT9LoPRkCfg9ty5HmRN44fFpEFmA7Uo=; b=mqB+4fgTVoQTaKoX5JEbzoAlRaSxJM405tWTy/Wut7Px6F6JI5EOuHfZos2O2t3yEF xR6S1UwszpUp3uWH9xH1b0fuFGky5YXsvXfvyAotyUpvI2ioN+GVR21DXKwJiIvkK04K CRGYOoSVY7Ye/hFMyyiKZNvpv4MsK/Q6pDx8NQuLueY5gFwRPDtbQbAHmhJ7dy/U9nHl OyWs+u3IHtqYrNSzF2DIBX63qk2QGJITWOuepvJq877Scfgq46hRFufyYBrsNTy2PF8y 12M8gTEBrj6VpQ4hQxc1/pBQDkLOaobjqhWBT0QmbuPbr99bVWQVA+AHV86EDpUe2csN NTMw== MIME-Version: 1.0 X-Received: by 10.224.60.134 with SMTP id p6mr25039770qah.14.1387138511452; Sun, 15 Dec 2013 12:15:11 -0800 (PST) Received: by 10.229.147.139 with HTTP; Sun, 15 Dec 2013 12:15:11 -0800 (PST) Received: by 10.229.147.139 with HTTP; Sun, 15 Dec 2013 12:15:11 -0800 (PST) In-Reply-To: References: Date: Sun, 15 Dec 2013 15:15:11 -0500 Message-ID: Subject: Re: [AE] Unexpectedly short RAM preview with 6K comp at 1/3 res From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c3e70a3ac03b04ed985ad1 --001a11c3e70a3ac03b04ed985ad1 Content-Type: text/plain; charset=ISO-8859-1 Using any GPU accelerated plugins like optical flares or the like? Maybe the GPU ram could limit? ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Dec 15, 2013 2:28 PM, "Teddy Gage" wrote: > No audio at all. Tried multiple RAM and disk purges, reopening proj, etc... > > > On Sun, Dec 15, 2013 at 2:14 PM, Greg Balint wrote: > >> just a check... are you ram previewing with audio? maybe try turning off >> the audio on the preview panel? I ran into something once where the audio >> file caused the ram preview to stop very short... >> >> I've also seen oddities like only able to preview like 10 frames of a >> super simple 1080p comp with no explanation.. flushing all memory and >> stuff, and removing audio seemed to fix it if I recall.. >> >> >> >> >> On Sun, Dec 15, 2013 at 2:09 PM, Teddy Gage wrote: >> >>> So I'm trying to figure something out: I have a comp that is roughly >>> 6000x3000, and when I RAM preview at 1/3 resolution I get about 160 frames >>> before the preview begins to loop. I have multithreaded hex core pc (12 >>> logical, 6 physical cpus) and 64 GB RAM. running win 7 x64 pro. In my PC >>> monitor, the RAM only fills up to about 20 GB before it starts looping. It >>> doesn't seem to matter what the MP settings are, how many alternate cores >>> are reserved, how much RAM per core etc. I can't get more than 154 frames >>> at 1/3 res preview. Shouldn't the RAM fill up completely before I run out >>> of preview? The comp is using particular and has a couple tens of thousands >>> of particles, which isn't really that many. Rendering is fine and uses all >>> available mem. Turn MP off and behavior is as expected, using all RAM. But >>> slooow. Any ideas about why I can't get more frames in MP? Thanks, >>> TG >>> >>> -- >>> VFX & Motion Graphic artist >>> NEW - teddygage.com >>> >>> >> >> >> -- >> >> ///Greg Balint >> //Art Director / Motion Graphics Designer >> /321.514.4839 >> delRAZOR.com/ >> >> > > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > --001a11c3e70a3ac03b04ed985ad1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

Using any GPU accelerated plugins like optical flares or the= like? Maybe the GPU ram could limit?

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=A0=A0=A0

On Dec 15, 2013 2:28 PM, "Teddy Gage" = <teddygage@gmail.com> wrot= e:
No audio at all. Tried multiple RAM and disk purges, reope= ning proj, etc...


On Sun, Dec 15, 2013 at 2:14 PM, Greg Balint &l= t;delrazorael= ist@gmail.com> wrote:
just a check... are you ram= previewing with audio? =A0maybe try turning off the audio on the preview p= anel? =A0I ran into something once where the audio file caused the ram prev= iew to stop very short...=A0

I've also seen oddities like only able to preview like 10 fr= ames of a super simple 1080p comp with no explanation.. =A0flushing all mem= ory and stuff, and removing audio seemed to fix it if I recall..=A0



On Sun, Dec 15, 2013 at 2:09 PM, Teddy Gage <teddygage@gmail.com> wrote:
=A0 =A0 So I'm trying t= o figure something out: I have a comp that is roughly 6000x3000, and when I= RAM preview at 1/3 resolution I get about 160 frames before the preview be= gins to loop. I have multithreaded hex core pc (12 logical, 6 physical cpus= ) and 64 GB RAM. running win 7 x64 pro. In my PC monitor, the RAM only fill= s up to about 20 GB before it starts looping. It doesn't seem to matter= what the MP settings are, how many alternate cores are reserved, how much = RAM per core etc. I can't get more than 154 frames at 1/3 res preview. = Shouldn't the RAM fill up completely before I run out of preview? The c= omp is using particular and has a couple tens of thousands of particles, wh= ich isn't really that many. Rendering is fine and uses all available me= m. Turn MP off and behavior is as expected, using all RAM. But slooow. Any = ideas about why I can't get more frames in MP? Thanks,
TG

--
VFX & Motion Graphic artist
NEW - teddygage.com




<= font color=3D"#888888">--
///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 



--
VFX & Motion Graphic artist
NEW - teddygage.com


--001a11c3e70a3ac03b04ed985ad1--