Return-Path: Received: from nk11p00mm-asmtp004.mac.com ([17.158.161.3] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5325260 for AE-List@media-motion.tv; Fri, 20 Dec 2013 23:38:15 +0100 Received: from [192.168.1.68] (99-152-153-100.lightspeed.dllstx.sbcglobal.net [99.152.153.100]) by nk11p00mm-asmtp004.mac.com (Oracle Communications Messaging Server 7u4-27.08(7.0.4.27.7) 64bit (built Aug 22 2013)) with ESMTPSA id <0MY400D4ON01WE30@nk11p00mm-asmtp004.mac.com> for AE-List@media-motion.tv; Fri, 20 Dec 2013 22:40:51 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.11.87,1.0.14,0.0.0000 definitions=2013-12-20_04:2013-12-20,2013-12-20,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 suspectscore=0 phishscore=0 adultscore=0 bulkscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=7.0.1-1308280000 definitions=main-1312200161 From: Jim Curtis Content-type: multipart/alternative; boundary="Apple-Mail=_5ABE36B5-A765-4305-865D-C4B3E05F09E7" Message-id: <933FF15F-8106-4317-9BAF-EC375468419E@me.com> MIME-version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] guessing game: What's the top-requested feature for After Effects in 2013? Date: Fri, 20 Dec 2013 16:40:49 -0600 References: To: After Effects Mail List In-reply-to: X-Mailer: Apple Mail (2.1510) --Apple-Mail=_5ABE36B5-A765-4305-865D-C4B3E05F09E7 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 That's interesting background, but I seem to recall that the plug was = hyped as a major new feature to whatever version it was first = introduced. Ray Tracing is in the same Hall of Shame. You guys may be = learning a lot from your introduction and development, which may lead to = great things later on, but on the customer side, I'll speak for myself, = I'm a bit underwhelmed by the hype, not the developmental effort. Maybe = I wouldn't react this way if you'd just slip those new things in without = selling them as must-have new features. That's all I'm saying. Don't = get me wrong, I love what you all are doing. On Dec 20, 2013, at 4:10 PM, Todd Kopriva wrote: > Criticism of that effect from a purely creative perspective misses an = important point: It was created to be our first experiment doing = image-processing effects taking heavy advantage of the GPU. That effect = was an incredibly valuable piece of work for us to do because it showed = us what works (and doesn=92t work) when using OpenGL for a certain class = of image processing. Even if we hadn=92t released that effect to the = public, we still would have created it for that important = testing/experimentation purpose. > =20 > From: After Effects Mail List [mailto:AE-List@media-motion.tv] On = Behalf Of Jim Curtis > =20 > Like the highly touted Cartoon plug? > =20 > Yeah, that really rocked my world. > =20 > I haven't used it even once. --Apple-Mail=_5ABE36B5-A765-4305-865D-C4B3E05F09E7 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 That's interesting background, = but I seem to recall that the plug was hyped as a major new feature to = whatever version it was first introduced.  Ray Tracing is in the = same Hall of Shame.  You guys may be learning a lot from your = introduction and development, which may lead to great things later on, = but on the customer side, I'll speak for myself, I'm a bit underwhelmed = by the hype, not the developmental effort.  Maybe I wouldn't react = this way if you'd just slip those new things in without selling them as = must-have new features.  That's all I'm saying.  Don't get me = wrong, I love what you all are = doing.



On Dec 20, 2013, = at 4:10 PM, Todd Kopriva <kopriva@adobe.com> = wrote:

Criticism of that effect from a purely creative = perspective misses an important point: It was created to be our first = experiment doing image-processing effects taking heavy advantage of the = GPU. That effect was an incredibly valuable piece of work for us to do = because it showed us what works (and doesn=92t work) when using OpenGL = for a certain class of image processing. Even if we hadn=92t released = that effect to the public, we still would have created it for that = important testing/experimentation purpose.
 

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