Return-Path: Received: from [207.46.163.205] (HELO na01-bl2-obe.outbound.protection.outlook.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5325269 for AE-List@media-motion.tv; Fri, 20 Dec 2013 23:42:04 +0100 Received: from BY2PR02MB316.namprd02.prod.outlook.com (10.141.140.156) by BY2PR02MB315.namprd02.prod.outlook.com (10.141.140.154) with Microsoft SMTP Server (TLS) id 15.0.842.7; Fri, 20 Dec 2013 22:44:50 +0000 Received: from BY2PR02MB316.namprd02.prod.outlook.com ([10.141.140.156]) by BY2PR02MB316.namprd02.prod.outlook.com ([10.141.140.156]) with mapi id 15.00.0842.003; Fri, 20 Dec 2013 22:44:50 +0000 From: Todd Kopriva To: After Effects Mail List Subject: RE: [AE] guessing game: What's the top-requested feature for After Effects in 2013? Thread-Topic: [AE] guessing game: What's the top-requested feature for After Effects in 2013? Thread-Index: AQHO/dSHUfP/oUGuMkGwA+34fuGGTZpdrgcw Date: Fri, 20 Dec 2013 22:44:49 +0000 Message-ID: <01a6b24488204f1d895918f3f185e847@BY2PR02MB316.namprd02.prod.outlook.com> References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: x-originating-ip: [192.150.22.5] x-forefront-prvs: 0066D63CE6 x-forefront-antispam-report: SFV:NSPM;SFS:(10019001)(377454003)(199002)(189002)(24454002)(69226001)(76576001)(53806001)(2656002)(76796001)(76786001)(54316002)(47446002)(74366001)(79102001)(74662001)(74502001)(56776001)(31966008)(77982001)(59766001)(54356001)(81342001)(16236675002)(74316001)(56816005)(90146001)(51856001)(87266001)(19580405001)(83322001)(83072002)(85306002)(19580395003)(76482001)(19300405004)(85852003)(80976001)(65816001)(74706001)(80022001)(66066001)(4396001)(74876001)(81686001)(87936001)(50986001)(81816001)(47976001)(81542001)(49866001)(47736001)(19609705001)(33646001)(15202345003)(46102001)(63696002)(15975445006)(24736002);DIR:OUT;SFP:1102;SCL:1;SRVR:BY2PR02MB315;H:BY2PR02MB316.namprd02.prod.outlook.com;CLIP:192.150.22.5;FPR:;RD:InfoNoRecords;A:1;MX:1;LANG:en; Content-Type: multipart/alternative; boundary="_000_01a6b24488204f1d895918f3f185e847BY2PR02MB316namprd02pro_" MIME-Version: 1.0 X-OriginatorOrg: adobe.com --_000_01a6b24488204f1d895918f3f185e847BY2PR02MB316namprd02pro_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Yeah, I'm not defending the overhype. On the plus side, I hope that you've noticed that the less-informed messagi= ng has been diminished this year, at least regarding After Effects. Those o= f us close to the application are getting more say in how things are market= ed, et cetera. From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Jim Curtis That's interesting background, but I seem to recall that the plug was hyped= as a major new feature to whatever version it was first introduced. Ray T= racing is in the same Hall of Shame. You guys may be learning a lot from y= our introduction and development, which may lead to great things later on, = but on the customer side, I'll speak for myself, I'm a bit underwhelmed by = the hype, not the developmental effort. Maybe I wouldn't react this way if= you'd just slip those new things in without selling them as must-have new = features. That's all I'm saying. Don't get me wrong, I love what you all = are doing. On Dec 20, 2013, at 4:10 PM, Todd Kopriva > wrote: Criticism of that effect from a purely creative perspective misses an impor= tant point: It was created to be our first experiment doing image-processin= g effects taking heavy advantage of the GPU. That effect was an incredibly = valuable piece of work for us to do because it showed us what works (and do= esn't work) when using OpenGL for a certain class of image processing. Even= if we hadn't released that effect to the public, we still would have creat= ed it for that important testing/experimentation purpose. From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Jim Curtis Like the highly touted Cartoon plug? Yeah, that really rocked my world. I haven't used it even once. --_000_01a6b24488204f1d895918f3f185e847BY2PR02MB316namprd02pro_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Yeah, I’m not defen= ding the overhype.

 <= /p>

On the plus side, I hope = that you’ve noticed that the less-informed messaging has been diminis= hed this year, at least regarding After Effects. Those of us close to the application are getting more say in how things are marketed, et cet= era.

 <= /p>

 <= /p>

 <= /p>

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Jim Curtis

 

That's interesting background, but I seem to recall = that the plug was hyped as a major new feature to whatever version it was f= irst introduced.  Ray Tracing is in the same Hall of Shame.  You = guys may be learning a lot from your introduction and development, which may lead to great things later on, but on the custo= mer side, I'll speak for myself, I'm a bit underwhelmed by the hype, not th= e developmental effort.  Maybe I wouldn't react this way if you'd just= slip those new things in without selling them as must-have new features.  That's all I'm saying.  Don't g= et me wrong, I love what you all are doing.

 

On Dec 20, 2013, at 4:10 PM, Todd Kopriva <kopriva@adobe.com> wrote:<= /p>



Criticism of that effect = from a purely creative perspective misses an important point: It was create= d to be our first experiment doing image-processing effects taking heavy advantage of the GPU. That effect was an incredibly valuable = piece of work for us to do because it showed us what works (and doesn’= ;t work) when using OpenGL for a certain class of image processing. Even if= we hadn’t released that effect to the public, we still would have created it for that important testing/experime= ntation purpose.

 <= /p>

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Jim Curtis

 

Like the highly touted Cartoon plug?

 

Yeah, that really rocked my world.

 

I haven't used it even once.

 

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