Return-Path: Received: from mail-qe0-f42.google.com ([209.85.128.42] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5325767 for AE-List@media-motion.tv; Sat, 21 Dec 2013 17:14:53 +0100 Received: by mail-qe0-f42.google.com with SMTP id b4so3725708qen.1 for ; Sat, 21 Dec 2013 08:17:54 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=zjCfSS4jstYJmCK0JFxq4Z4A1KFLpzIx50vB8W/7Rn4=; b=l06t85rQ+4ZfnsUPBdkg5iIL1rUEOZiHSOU3qdANJ4gJprKo6CRIL9gxp1TBLmH5cW lfONC1YBdcC9JpXY4rereSvIZAAPCRFjj0uP2z5iYHcJDiZDupf6Qws+ZMZga1+kog4+ /gq0yBWwxXDeezpcHoymSC1om7hCxf2Tf52nMqG06mvsaO0jT3VX6A0/5gDTkbRWneXB WFV9fIZiLj3DRtkn5m3sURdqij0LxXILWP3GkdVB+J3lq02V2vCFzTOnJg7Un3OBW7Yb uv/BWpGmHo6RJejQYHv0tF4GjG5hJMuO/0zhv0pIa52hjV9nYDn5NwBcVVWaecZ1NCPB pa+g== MIME-Version: 1.0 X-Received: by 10.224.69.69 with SMTP id y5mr25542127qai.53.1387642674305; Sat, 21 Dec 2013 08:17:54 -0800 (PST) Received: by 10.96.16.102 with HTTP; Sat, 21 Dec 2013 08:17:54 -0800 (PST) In-Reply-To: References: Date: Sat, 21 Dec 2013 11:17:54 -0500 Message-ID: Subject: Re: [AE] Random position inside mask From: Teddy Gage To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c2fda8ad5ffc04ee0dbcd1 --001a11c2fda8ad5ffc04ee0dbcd1 Content-Type: text/plain; charset=ISO-8859-1 Chris, I got burned by Newton trying something very similar. It has very simplistic shape layer handling, i'm not sure if, even if you get it, that newton will even import those shape layer files correctly. It seems to only recognize the basic shapes and no sublayer or mask path effectors like path merges etc. even if you can import, it is often very weird about object translation. You are better off trying to figure out how to achieve similar results with solids and masks. Its much more robust. Additionally, I've found Newton better for smaller groups of objects with advanced properties rather than tons of rigid bodies. Dealing with thousands of layers by hand is quite tedious. I already put in a FR with their team for some kind of particle system, an object gun, and smarter layer handling. However the magnetic fields, joints, and friction properties are awesome. I have a pretty neat side project I'm working on that should be done soon On Wednesday, December 18, 2013, Chris Zwar wrote: > -----Original Message----- > Alternatively - how about using your image as a Particular layer emitter > with your layers as the particles? > Mike A. > > > That's exactly the result I'm trying to get, however I want to use > individual layers so that I can > a) experiment with Newton (I'm loving the demo, need an excuse to buy it) > b) can also use custom expressions on each layer > > I am actually doing r&d an am comparing the results I'm getting with > different methods. I'm using a lot of particular and form, but there are > some things I want to try with Newton, and some things that I will only be > able to do with custom expressions. In these cases I need to have > individual layers? > > -Chris > > > > +---End of message---+ > To unsubscribe send any message to > > > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --001a11c2fda8ad5ffc04ee0dbcd1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Chris, I=A0got burned by Newton trying something very similar. It has very = simplistic shape layer handling, i'm not sure if, even if you get it, t= hat newton will even import those shape layer files correctly. It seems to = only recognize the basic shapes and no sublayer or mask path effectors like= path merges etc. even if you can import, it is often very weird about obje= ct translation.=A0You are better off trying to figure out how to achieve si= milar results with solids and masks. Its much more robust. Additionally, I&= #39;ve found Newton better for smaller groups of objects with advanced prop= erties rather than tons of rigid bodies. Dealing with thousands of layers b= y hand=A0is quite tedious. I already put in a FR with their team for some k= ind of particle system, an object gun,=A0and smarter layer handling. Howeve= r the=A0magnetic fields, joints, and friction properties are awesome. I hav= e a pretty neat side project I'm working on that should be done soon
On Wednesday, December 18, 2013, Chris Zwar wrote:
-----Original Message-----
Alternatively - how about using your image as a Particular layer emitter with your layers as the particles?
Mike A.


That's exactly the result I'm trying to get, however I want to use = individual layers so that I can
a) experiment with Newton (I'm loving the demo, need an excuse to buy i= t)
b) can also use custom expressions on each layer

I am actually doing r&d an am comparing the results I'm getting wit= h different methods. =A0I'm using a lot of particular and form, but the= re are some things I want to try with Newton, and some things that I will o= nly be able to do with custom expressions. =A0In these cases I need to have= individual layers?

-Chris



+---End of message---+
To unsubscribe send any message to <ae-list-o= ff@media-motion.tv>


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________= _____________________
VFX &= ; Motion Graphic Artist
teddygage dot com

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