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Chris, I got burned by Newton trying something very similar. It has very simplistic shape layer handling, i'm not sure if, even if you get it, that newton will even import those shape layer files correctly. It seems to only recognize the basic shapes and no sublayer or mask path effectors like path merges etc. even if you can import, it is often very weird about object translation. You are better off trying to figure out how to achieve similar results with solids and masks. Its much more robust. Additionally, I've found Newton better for smaller groups of objects with advanced properties rather than tons of rigid bodies. Dealing with thousands of layers by hand is quite tedious. I already put in a FR with their team for some kind of particle system, an object gun, and smarter layer handling. However the magnetic fields, joints, and friction properties are awesome. I have a pretty neat side project I'm working on that should be done soon
On Wednesday, December 18, 2013, Chris Zwar wrote:
-----Original Message-----
Alternatively - how about using your image as a Particular layer emitter
with your layers as the particles?
Mike A.
That's exactly the result I'm trying to get, however I want to use individual layers so that I can
a) experiment with Newton (I'm loving the demo, need an excuse to buy it)
b) can also use custom expressions on each layer
I am actually doing r&d an am comparing the results I'm getting with different methods. I'm using a lot of particular and form, but there are some things I want to try with Newton, and some things that I will only be able to do with custom expressions. In these cases I need to have individual layers?
-Chris
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_____________________________ VFX & Motion Graphic Artist
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