| I don't work much on client's sites any more, but I charged $50/day for my laptop and software, which was often more up to date than my clients'. Nobody ever complained about that.
I charged by the hour, not by day rate, unless the client requested or demanded it. Hourly is the fairest of all possible methods, although they can work to your advantage if the days are short. It happens.
I had a sweet annual short term gig with a major telecommunications company that paid me 10 hours often for 4 hours work. Of course, that's one client in thirty plus years of clients.
If the client asks for a volume discount, I just discount my rate. That way, neither side is at an advantage. I'd charge a minimum per day, for those times I had to drive in to make a fifteen minute change. Whether it was a four hour or a one hour minimum depended on what I could get away with, frankly. Independent production companies got more slack than the big corporations, who will maximize their advantage at every opportunity.
I rarely charge overtime. More often than not, that's been imposed by the client, because I was hired on as part of an entire production crew, who usually charge overtime.
For long commutes (over 30 minutes each way), I go on the clock at 30 minutes into my drive. No mileage. That's a deductible business expense in the USA.
Whatever you do, put your terms in writing (An email will do.), be bold and self-confident, and be willing to negotiate your terms depending on how much you want or need the work or how much you enjoy working with the clients.
8hr day ? who gets that ??? 10hrs if you are lucky, but 1.5X after that. its the 12hr days that are most profitable but don't kill you.
if the commute is more than an hr each way I'd consider local accommodations aka workings as local. if the rate is good and you can find a decent cheap place to stay you might just eat it for a multi day job. might be cheaper than gas / tolls plus you get better sleep and less stress... maybe even add an hr of OT each day since you aren't driving.
$100/day for software and gear is reasonable for short gigs, but at some point the client figures out its cheaper for them to buy their own. keep the money in your pocket and calculate appropriately.
also to figure : lunch on or off the clock. my rule is under 30 min its on the clock, especially if its one where you are 1/2 working while eating. 1hr and they buy, I'll go off clock for that if its good food :) however you may get chiselers that expect your an hr off.
S
When I freelanced I would charge extra if I brought my own workstation which was fully loaded with software. I would charge $100 per day for that.
Make sure you specify an 8 or 10 hour day, I have been burned on that one before and make sure you know what happens after those hours.... over time, no over time, weekend rates etc.
Best to get this nailed before you go head first into a project.
Phil
Phil Spitler | Creative Technologist | Bonfire Labs | t : 415.394.8200 m : 415.571.3139
Website | Facebook | LinkedIn On Jan 4, 2014, at 2:11 PM, Patrix Paste wrote: it is a couple years old now but still great info….
http://motionographer.com/2011/01/17/motion-graphic-design-census-results/
I don’t know of any employer who pays for commute time. even if you ride the google bus i don’t think you paid for the commute. I could be wrong….
Just charge more for your equipment in your hourly rate.
people are paid by the hour most everywhere I know.
a 10 hour day is standard, but that includes two hours of overtime.
the sky is the limit. charge what you feel you are worth!
-patrick
On Jan 4, 2014, at 1:58 PM, Rachel Max <rachelmax@mac.com> wrote:
Oh and also, do you stipulate a maximum number of hours covered in that day rate?
(10 hours?)
Thanks in advance,
Rachel
On Jan 4, 2014, at 1:50 PM, Rachel Max <rachelmax@mac.com> wrote:
Hi list - is there a current day rate survey out there for Day Rates for a Senior Level Designer/Animators?
Also, do you charge more if you need to bring your own software and hardware?
What about for a long/expensive commute?
Thanks,
Rachel
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