Return-Path: Received: from atl4mhob07.myregisteredsite.com ([209.17.115.45] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5344445 for AE-List@media-motion.tv; Sun, 12 Jan 2014 11:26:56 +0100 Received: from mailpod.hostingplatform.com ([10.30.71.210]) by atl4mhob07.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id s0CAUeuN016333 for ; Sun, 12 Jan 2014 05:30:40 -0500 Received: (qmail 26321 invoked by uid 0); 12 Jan 2014 10:30:40 -0000 X-TCPREMOTEIP: 60.225.102.245 X-Authenticated-UID: chris@chriszwar.com Received: from unknown (HELO ?192.168.0.4?) (chris@chriszwar.com@60.225.102.245) by 0 with ESMTPA; 12 Jan 2014 10:30:39 -0000 Content-Type: text/plain; charset=windows-1252 Mime-Version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] a very important question for every After Effects user From: Chris Zwar In-Reply-To: Date: Sun, 12 Jan 2014 21:30:37 +1100 Content-Transfer-Encoding: quoted-printable Message-Id: <949E19F1-8164-476E-BC68-6A3B54AB965E@chriszwar.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1510) On 12/01/2014, at 9:52 AM, Todd Kopriva wrote: > a very important question for every After Effects user, from product = manager Steve Forde:=20 > http://adobe.ly/1exI6tI I don't feel strongly enough to answer the actual question on the forum, = but I thought I would share a thought on this list. After Effects holds an interesting position in the market because it = straddles 2 different disciplines - design, and vfx compositing. My = initial reaction is that improving the raw performance of the = application will mostly affect the visual fx / compositors more than the = designers. =46rom my experience, designers tend to design at their own = pace and aren't limited by the raw horsepower of the machine they're on. I often think about how great designs stay great over time, even though = they may have been created using vastly different technology. If a = design isn't great is isn't because the computer was too slow, or didn't = have enough ram, or the designer didn't own the right plug in. I love = the typography and graphic design from the Bauhaus period, it's still an = inspiration today and it was all done pre-World War 2. In the book "24 = Hour Party People" there's a reference to the famous (almost godlike = now) UK designer Peter Saville designing his layouts using strips of = cardboard. When it comes to motion graphics, some of the most influential and = highly referenced pieces were created using older technology and it can = be a shock to realise how old they are. The titles to Seven were done = in 1995, the green digital rain in the Matrix dates from 1999. The = famous interface scenes in Minority Report date from 2002, the opening = sequence in "Stranger than fiction" was 2006. =20 It's a shock to work out the maths and realise that Seven is almost 20 = years old, Minority Report is about 12 years old and so on, yet the = graphics in these films are still hailed as benchmarks today. Although = those films no doubt had impressive budgets and timeframes, it wasn't = the technology or the speed of the computers that made them great. I = really don't think that good design is restricted by processing power in = the same way compositing is. So basically- I'm all for a faster, more powerful application. I'll = never say no to faster rendering and faster performance. But having a = faster render engine or a multi-threaded application won't automatically = make designs better. Workflow tools, interface improvements, improved = collaboration tools and so on - they're the sorts of things that help = everyone do their job better, whereas making the application simply = faster isn't going to have such a wide reaching effect. Just thinking out loud=85 -Chris =20=