Return-Path: Received: from mail-we0-f181.google.com ([74.125.82.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5344468 for AE-List@media-motion.tv; Sun, 12 Jan 2014 12:53:59 +0100 Received: by mail-we0-f181.google.com with SMTP id u56so3275800wes.40 for ; Sun, 12 Jan 2014 03:57:44 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:sender:in-reply-to:references:date:message-id:subject :from:to:content-type; bh=dj3K0bh8gKP/i6GmEYe4AFFlqEw0bkaF6x0T34Iqg0M=; b=vSCMcbv6mfzYQjpAnt66b1TR8MryzAHXhrxBlGF6FmmJYrC9ZmwQxm1ofmLTpo28TK V5R0q1rxR1q0wa2Km3fN8jnakOaNC6jhoZPQUbRqGyIf4ZqIqPcXOOUEtihvVs3aE44D dwI0IJ1JN2ZYvmoHXSz3+qNignDR7+VvGcJxFJjPbmXyWPID7dTKTzN9l51cqymZGVw8 Jr/q9xBt1U+HdV6iw/I1D4NA4dlNWKMZX0qaL7W9hTK1dO1Sd9vvhUslUYHtB1IkBz0P 4fBbHRhzto8VWDgdxsINdCIGKA3YwljwVCSXIATLSDqt5eRJ4hsrWHfdkcW/K1NdWll2 AIsg== MIME-Version: 1.0 X-Received: by 10.180.79.106 with SMTP id i10mr10841340wix.23.1389527864077; Sun, 12 Jan 2014 03:57:44 -0800 (PST) Sender: hedczech@gmail.com Received: by 10.216.189.201 with HTTP; Sun, 12 Jan 2014 03:57:44 -0800 (PST) Received: by 10.216.189.201 with HTTP; Sun, 12 Jan 2014 03:57:44 -0800 (PST) In-Reply-To: References: Date: Sun, 12 Jan 2014 03:57:44 -0800 X-Google-Sender-Auth: bb-_q0QYK5Mkknz58TH8uk_zl8w Message-ID: Subject: Re: [AE] a very important question for every After Effects user From: "scott.aelist" To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d0421a639be72c804efc4aa5e --f46d0421a639be72c804efc4aa5e Content-Type: text/plain; charset=ISO-8859-1 > If a design isn't great is isn't because the computer was too slow, or didn't have enough ram, or the designer didn't own the right plug in. How would we know? Production houses don't normally talk about the budget and scheduling for projects cuz that's proprietary info. I've seen good ideas fail because of poor execution. If production doesn't have the resources to carry out a brilliant idea, it's not going to work. I think a lot of design is trial and error. It's experimenting. What happens if I do this? What if I do this? When a tool is slow, it limits the number of iterations you can go through before your deadline. I wouldn't ever say that a bad designer can produce good work given sufficient tools and a burly workstation, but a the lack of those same things can certainly hinder a good designer. Unless all your clients are into swiss minimalism, I think speed is a big deal. Also. Working with a slow tool just isn't fun. --f46d0421a639be72c804efc4aa5e Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

> If a design isn't great is isn't because the co= mputer was too slow, or didn't have enough ram, or the designer didn= 9;t own the right plug in. =A0

How would we know? Production houses don't normally talk= about the budget and scheduling for projects cuz that's proprietary in= fo. I've seen good ideas fail because of poor execution. If production = doesn't have the resources to carry out a brilliant idea, it's not = going to work.

I think a lot of design is trial and error. It's experim= enting. What happens if I do this? What if I do this? When a tool is slow, = it limits the number of iterations you can go through before your deadline.=

I wouldn't ever say that a bad designer can produce good= work given sufficient tools and a burly workstation, but a the lack of tho= se same things can certainly hinder a good designer. Unless all your client= s are into swiss minimalism, I think speed is a big deal.

Also. Working with a slow tool just isn't fun.

--f46d0421a639be72c804efc4aa5e--