Return-Path: Received: from mail-qa0-f50.google.com ([209.85.216.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5344730 for AE-List@media-motion.tv; Sun, 12 Jan 2014 20:33:45 +0100 Received: by mail-qa0-f50.google.com with SMTP id cm18so4534972qab.9 for ; Sun, 12 Jan 2014 11:37:29 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=tXEbyITMjQjhpwVACPKk7xVVjXU41kl9YVVBCNDqIgw=; b=an8DPc0tRCIi+ZlWJJwsSh6/uGLbjsHKHJoynGOhPPH2ggN5iB19HCbTqOnjIfNsPr mYmC0YKPqFIG5EQI27A/Ri8phj0A3q5WXmm6uwwi4DrUegv80C4tJst005OOhQec5GM7 xK+ai6bYPI+FEd6Me+20Fr7qZ2fBQ28uKIpqIJ5FPaOHpJq7mSG9KKYgXBGglRcnml8i N5Uws1fsHLUDKUgORy4vK6xKwAc0SdUxv+S6ddMonHDadqSA/sdZgyIlCamgIThN2BAj DOi3Dc3eSPrF7/QMVQunxi45YG5STCggM3X55M0UuPoJplPhE5d0KKSRzP2IGkofwhyo o2AA== X-Received: by 10.49.3.7 with SMTP id 7mr613567qey.60.1389555449612; Sun, 12 Jan 2014 11:37:29 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.216.132 with HTTP; Sun, 12 Jan 2014 11:36:49 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Sun, 12 Jan 2014 14:36:49 -0500 Message-ID: Subject: Re: [AE] a very important question for every After Effects user To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bdc056af84c6604efcb16a8 --047d7bdc056af84c6604efcb16a8 Content-Type: text/plain; charset=ISO-8859-1 Great point Roland. I also see a lot of people in that forum asking for realtime performance. I don't think that's going to happen, and if it does, it would be at the expense of customizability and flexibility. I don't need another Apple Motion. The hardware gap among users is too difficult to bridge to make any promise of realtime performance, because it's so hardware-dependent. I worry in order to fulfill a promise of "more speed" there would be lots of compromises, discarded effects and features a la the FCP X debacle. Maybe Adobe needs to make a stripped down "realtime AE" application that is separate from the AE core. It could be like "AE Live" for realtime video processing and effects, entirely GPU / OpenCL dependent. That would certainly eat into Motion's market share. Todd if you need a project leader let me know. -TG On Sun, Jan 12, 2014 at 1:57 PM, Roland Kahlenberg (RoRK) < aemaillist@broadcastgems.com> wrote: > I'm wondering if those that want more speed at the expense of everything > else are familiar with Blinn's Law. > > More info here - > http://nevalalee.wordpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/ > and here - > http://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Paradox-of-Increasing-Perfor.aspx > > I would much rather have a balanced approach, for all users, towards any > improvement in AE development. For myself, I would prefer to have more > development effort set for the creative aspect since that is what we use AE > for. Speed enhancements can already be had with a faster CPU, GPU, HDD, > more/faster RAM and effectively utilizing AE's myriad of preview/render > options and their respective settings. > > In short, why delimit your favorite creative tool for something that you > can already have, via an alternative route? Additionally, there is a high > probability that you will quite quickly use up any future benefit, marginal > or otherwise, to only create something that you can already do today. > > Cheers > - Roland Kahlenberg > > *LATEST AE Advanced Workshop* > > http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR4_01.mp4 > > http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf > > > > > +---End of message---+ > To unsubscribe send any message to > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --047d7bdc056af84c6604efcb16a8 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Great point Roland. I also see a lot of people in that for= um asking for realtime performance. I don't think that's going to h= appen, and if it does, it would be at the expense of customizability and fl= exibility. I don't need another Apple Motion. The hardware gap among us= ers is too difficult to bridge to make any promise of realtime performance,= because it's so hardware-dependent. I worry in order to fulfill a prom= ise of "more speed" there would be lots of compromises, discarded= effects and features a la the FCP X debacle.=A0

Maybe Adobe needs to make a stripped down "realtime AE&= quot; application that is separate from the AE core. It could be like "= ;AE Live" for realtime video processing and effects, entirely GPU / Op= enCL dependent. That would certainly eat into Motion's market share. To= dd if you need a project leader let me know.
-TG


On Sun, Jan 12, 2014 at 1:57 PM, Roland Kahlenberg (RoRK) <aemaillist@broadcastgems.com> wrote:
I'm wondering if those that want more sp= eed at the expense of everything else are familiar with Blinn's Law.
More info here - http://nevalalee.wo= rdpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/
and here - htt= p://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Parado= x-of-Increasing-Perfor.aspx

I would much rather have a balanced approach, for all users, towards any im= provement in AE development. For myself, I would prefer to have more develo= pment effort set for the creative aspect since that is what we use AE for. = Speed enhancements can already be had with a faster CPU, GPU, HDD, more/fas= ter RAM and effectively utilizing AE's myriad of preview/render options= and their respective settings.

In short, why delimit your favorite creative tool for something that you ca= n already have, via an alternative route? =A0Additionally, there is a high = probability that you will quite quickly use up any future benefit, marginal= or otherwise, to only create something that you can already do today.

Cheers
- Roland Kahlenberg

*LATEST AE Advanced Workshop*
http://www.broadca= stGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR= 4_01.mp4
http://www.broadcastGEMs.com/Med= iaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf




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