Return-Path: Received: from mail-ve0-f178.google.com ([209.85.128.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5344752 for AE-List@media-motion.tv; Sun, 12 Jan 2014 20:54:16 +0100 Received: by mail-ve0-f178.google.com with SMTP id oz11so65193veb.23 for ; Sun, 12 Jan 2014 11:58:01 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:content-type; bh=sKCQBDZGmxgl1YcXqPG/DMQp8t3GwZN13hCbcbtBr+o=; b=Gl1cwdbC8NMHFbDMCeKkYMyu0Uv4A8BIId5xYlPR53LEVBVIj3/GWYpm0jLloSvrfd XBNffAlX7Ngdrz4I5yfEJJErCAraQ9/yUDqiWTa67iQW22P+cP3A1JH95cgBvbVce3nX obOhZlbYL3XDtr4KOAGDYSVrNLk7Q8AUCRyU7Gji+cnhBZMxv0y0KVOHcsbYwF/0VOaH vPEc3UCBD0kujRoWYBmk6bA2zpSddlh4+L6cJU/Y7qiw3GjHyvNnGbJsXYlKb5DMUAvu 9yZhJq6LQvxt42H1WHcff1pck1ddu9ZWXX4obCi8zpYmRvytsFsMBF2bQ5/c3SXeSAYf N1SA== X-Gm-Message-State: ALoCoQlDfK0sj8LALI98pNrh+qlfZNsswXyi3TMXyhTEE6svo7Vg1gBwRmL7UyUx/q+44WZyVVvw X-Received: by 10.58.186.198 with SMTP id fm6mr15839956vec.16.1389556681190; Sun, 12 Jan 2014 11:58:01 -0800 (PST) MIME-Version: 1.0 Received: by 10.58.46.193 with HTTP; Sun, 12 Jan 2014 11:57:40 -0800 (PST) In-Reply-To: References: From: Robert Kjettrup Date: Sun, 12 Jan 2014 20:57:40 +0100 Message-ID: Subject: Re: [AE] a very important question for every After Effects user To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b67720860c3b204efcb60a0 --047d7b67720860c3b204efcb60a0 Content-Type: text/plain; charset=ISO-8859-1 A faster AE doesnt have to mean a cut down in quality, there should be plenty of opportunities to optimize the old AE core render. Right now im sitting and waiting on a render that has an average rendertime per frame of 17sec. This is using a max of 15% of my CPU. And because i use Element 3d i cant use multiprocessor rendering, so any steps that could be really multithreaded in the app would be nice right now. Render each layer to in intenal cache on it own thread before comping? I dont know how much this already are there, but it doesnt feel like it right now :-( Robert 2014/1/12 Teddy Gage > Great point Roland. I also see a lot of people in that forum asking for > realtime performance. I don't think that's going to happen, and if it does, > it would be at the expense of customizability and flexibility. I don't need > another Apple Motion. The hardware gap among users is too difficult to > bridge to make any promise of realtime performance, because it's so > hardware-dependent. I worry in order to fulfill a promise of "more speed" > there would be lots of compromises, discarded effects and features a la the > FCP X debacle. > > Maybe Adobe needs to make a stripped down "realtime AE" application that > is separate from the AE core. It could be like "AE Live" for realtime video > processing and effects, entirely GPU / OpenCL dependent. That would > certainly eat into Motion's market share. Todd if you need a project leader > let me know. > -TG > > > On Sun, Jan 12, 2014 at 1:57 PM, Roland Kahlenberg (RoRK) < > aemaillist@broadcastgems.com> wrote: > >> I'm wondering if those that want more speed at the expense of everything >> else are familiar with Blinn's Law. >> >> More info here - >> http://nevalalee.wordpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/ >> and here - >> http://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Paradox-of-Increasing-Perfor.aspx >> >> I would much rather have a balanced approach, for all users, towards any >> improvement in AE development. For myself, I would prefer to have more >> development effort set for the creative aspect since that is what we use AE >> for. Speed enhancements can already be had with a faster CPU, GPU, HDD, >> more/faster RAM and effectively utilizing AE's myriad of preview/render >> options and their respective settings. >> >> In short, why delimit your favorite creative tool for something that you >> can already have, via an alternative route? Additionally, there is a high >> probability that you will quite quickly use up any future benefit, marginal >> or otherwise, to only create something that you can already do today. >> >> Cheers >> - Roland Kahlenberg >> >> *LATEST AE Advanced Workshop* >> >> http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR4_01.mp4 >> >> http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf >> >> >> >> >> +---End of message---+ >> To unsubscribe send any message to >> > > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > --047d7b67720860c3b204efcb60a0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
A faster AE doesnt have to mean a cut down in quality, the= re should be plenty of opportunities to optimize the old AE core render.=A0=
Right now im sitting and waiting on a render that has an average rende= rtime per frame of 17sec. This is using a max of 15% of my CPU. And because= i use Element 3d i cant use multiprocessor rendering, so any steps that co= uld be really multithreaded in the app would be nice right now. Render each= layer to in intenal cache on it own thread before comping? I dont know how= much this already are there, but it doesnt feel like it right now :-(

Robert



2014/1/12 Teddy Gage <te= ddygage@gmail.com>
Great point Roland. I also = see a lot of people in that forum asking for realtime performance. I don= 9;t think that's going to happen, and if it does, it would be at the ex= pense of customizability and flexibility. I don't need another Apple Mo= tion. The hardware gap among users is too difficult to bridge to make any p= romise of realtime performance, because it's so hardware-dependent. I w= orry in order to fulfill a promise of "more speed" there would be= lots of compromises, discarded effects and features a la the FCP X debacle= .=A0

Maybe Adobe needs to make a stripped down "realtime AE&= quot; application that is separate from the AE core. It could be like "= ;AE Live" for realtime video processing and effects, entirely GPU / Op= enCL dependent. That would certainly eat into Motion's market share. To= dd if you need a project leader let me know.
-TG

<= br>
On Sun, Jan 12, 2014 at 1:57 PM, Roland Kahle= nberg (RoRK) <aemaillist@broadcastgems.com> wrote= :
I'm wondering if those that want more sp= eed at the expense of everything else are familiar with Blinn's Law.
More info here - http://nevalalee.wo= rdpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/
and here - htt= p://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Parado= x-of-Increasing-Perfor.aspx

I would much rather have a balanced approach, for all users, towards any im= provement in AE development. For myself, I would prefer to have more develo= pment effort set for the creative aspect since that is what we use AE for. = Speed enhancements can already be had with a faster CPU, GPU, HDD, more/fas= ter RAM and effectively utilizing AE's myriad of preview/render options= and their respective settings.

In short, why delimit your favorite creative tool for something that you ca= n already have, via an alternative route? =A0Additionally, there is a high = probability that you will quite quickly use up any future benefit, marginal= or otherwise, to only create something that you can already do today.

Cheers
- Roland Kahlenberg

*LATEST AE Advanced Workshop*
http://www.broadca= stGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR= 4_01.mp4
http://www.broadcastGEMs.com/Med= iaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf




+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



<= /div>--
_____________________________
VFX & Motio= n Graphic Artist
teddygage dot com

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