Return-Path: Received: from mail-qc0-f173.google.com ([209.85.216.173] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5344762 for AE-List@media-motion.tv; Sun, 12 Jan 2014 21:12:45 +0100 Received: by mail-qc0-f173.google.com with SMTP id i8so2230478qcq.18 for ; Sun, 12 Jan 2014 12:16:30 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=VgAsGx/vTfceTy851uF/6KUSe28tLD/r6Y5TtceTjx0=; b=eI5EpYRZ+xfSYJeZ34gdwNJQj2MXgvxhP1GamJenAsVlV3yP524vnTfbGgCjJtYiHJ 19uDfakuI6pCFVdiV2Tu2D85XzdQvHY9jdhLMJIjZsykXJUNuzA+Xo87j+AmBk3f5+zG qqlBotTgh8Q3MU9gNQpsFO8R/8zt6dbAXNOACnirTck579Y5vq3pWqSQ9g0coXoA9bs4 gxh/MtCGqFu1Y/hVLK3dLF6WB3Z/g51ph52/a/DtFrazm3XqUQ2EIHS8rm1fxDQ35IKd uKOqnij1J+HYJKhmrnb1Mdt17df7lFbO21/GmCzf1GWsy0C9+aHJrSRy4h5HFe5lAFCc p3qg== X-Received: by 10.49.70.131 with SMTP id m3mr32452318qeu.59.1389557789917; Sun, 12 Jan 2014 12:16:29 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.216.132 with HTTP; Sun, 12 Jan 2014 12:15:49 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Sun, 12 Jan 2014 15:15:49 -0500 Message-ID: Subject: Re: [AE] a very important question for every After Effects user To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b2e54be768b6204efcba21a --047d7b2e54be768b6204efcba21a Content-Type: text/plain; charset=ISO-8859-1 I would also just like to say, and maybe I'm the only one, but honestly I'd be disappointed in speed improvements. I love to see the innovation the team comes up with, even if it's not always something I needed or expected. On Sun, Jan 12, 2014 at 2:57 PM, Robert Kjettrup wrote: > A faster AE doesnt have to mean a cut down in quality, there should be > plenty of opportunities to optimize the old AE core render. > Right now im sitting and waiting on a render that has an average > rendertime per frame of 17sec. This is using a max of 15% of my CPU. And > because i use Element 3d i cant use multiprocessor rendering, so any steps > that could be really multithreaded in the app would be nice right now. > Render each layer to in intenal cache on it own thread before comping? I > dont know how much this already are there, but it doesnt feel like it right > now :-( > > Robert > > > > 2014/1/12 Teddy Gage > >> Great point Roland. I also see a lot of people in that forum asking for >> realtime performance. I don't think that's going to happen, and if it does, >> it would be at the expense of customizability and flexibility. I don't need >> another Apple Motion. The hardware gap among users is too difficult to >> bridge to make any promise of realtime performance, because it's so >> hardware-dependent. I worry in order to fulfill a promise of "more speed" >> there would be lots of compromises, discarded effects and features a la the >> FCP X debacle. >> >> Maybe Adobe needs to make a stripped down "realtime AE" application that >> is separate from the AE core. It could be like "AE Live" for realtime video >> processing and effects, entirely GPU / OpenCL dependent. That would >> certainly eat into Motion's market share. Todd if you need a project leader >> let me know. >> -TG >> >> >> On Sun, Jan 12, 2014 at 1:57 PM, Roland Kahlenberg (RoRK) < >> aemaillist@broadcastgems.com> wrote: >> >>> I'm wondering if those that want more speed at the expense of everything >>> else are familiar with Blinn's Law. >>> >>> More info here - >>> http://nevalalee.wordpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/ >>> and here - >>> http://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Paradox-of-Increasing-Perfor.aspx >>> >>> I would much rather have a balanced approach, for all users, towards any >>> improvement in AE development. For myself, I would prefer to have more >>> development effort set for the creative aspect since that is what we use AE >>> for. Speed enhancements can already be had with a faster CPU, GPU, HDD, >>> more/faster RAM and effectively utilizing AE's myriad of preview/render >>> options and their respective settings. >>> >>> In short, why delimit your favorite creative tool for something that you >>> can already have, via an alternative route? Additionally, there is a high >>> probability that you will quite quickly use up any future benefit, marginal >>> or otherwise, to only create something that you can already do today. >>> >>> Cheers >>> - Roland Kahlenberg >>> >>> *LATEST AE Advanced Workshop* >>> >>> http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR4_01.mp4 >>> >>> http://www.broadcastGEMs.com/MediaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf >>> >>> >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> >> >> -- >> _____________________________ >> VFX & Motion Graphic Artist >> teddygage dot com >> > > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --047d7b2e54be768b6204efcba21a Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I would also just like to say, and maybe I'm the only = one, but honestly I'd be disappointed in speed improvements. I love to = see the innovation the team comes up with, even if it's not always some= thing I needed or expected.=A0


On Sun, Jan 1= 2, 2014 at 2:57 PM, Robert Kjettrup <robert@stvmayday.dk> = wrote:
A faster AE doesnt have to = mean a cut down in quality, there should be plenty of opportunities to opti= mize the old AE core render.=A0
Right now im sitting and waiting on a render that has an average rendertime= per frame of 17sec. This is using a max of 15% of my CPU. And because i us= e Element 3d i cant use multiprocessor rendering, so any steps that could b= e really multithreaded in the app would be nice right now. Render each laye= r to in intenal cache on it own thread before comping? I dont know how much= this already are there, but it doesnt feel like it right now :-(

Robert



2014/1/12 Teddy Gage <te= ddygage@gmail.com>
Great poi= nt Roland. I also see a lot of people in that forum asking for realtime per= formance. I don't think that's going to happen, and if it does, it = would be at the expense of customizability and flexibility. I don't nee= d another Apple Motion. The hardware gap among users is too difficult to br= idge to make any promise of realtime performance, because it's so hardw= are-dependent. I worry in order to fulfill a promise of "more speed&qu= ot; there would be lots of compromises, discarded effects and features a la= the FCP X debacle.=A0

Maybe Adobe needs to make a stripped= down "realtime AE" application that is separate from the AE core= . It could be like "AE Live" for realtime video processing and ef= fects, entirely GPU / OpenCL dependent. That would certainly eat into Motio= n's market share. Todd if you need a project leader let me know.
-TG


On Sun, Jan 12, 2014 at 1:57 PM, R= oland Kahlenberg (RoRK) <aemaillist@broadcastgems.com> wrote:
I'm wondering if= those that want more speed at the expense of everything else are familiar = with Blinn's Law.

More info here - http://nevalalee.wo= rdpress.com/2011/08/09/blinns-law-and-the-paradox-of-efficiency/
and here - htt= p://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Parado= x-of-Increasing-Perfor.aspx

I would much rather have a balanced approach, for all users, towards any im= provement in AE development. For myself, I would prefer to have more develo= pment effort set for the creative aspect since that is what we use AE for. = Speed enhancements can already be had with a faster CPU, GPU, HDD, more/fas= ter RAM and effectively utilizing AE's myriad of preview/render options= and their respective settings.

In short, why delimit your favorite creative tool for something that you ca= n already have, via an alternative route? =A0Additionally, there is a high = probability that you will quite quickly use up any future benefit, marginal= or otherwise, to only create something that you can already do today.

Cheers
- Roland Kahlenberg

*LATEST AE Advanced Workshop*
http://www.broadca= stGEMs.com/MediaScreamer01/bGEMs_MoGraphIntensity_Promo_MG01_18Nov_2013_VBR= 4_01.mp4
http://www.broadcastGEMs.com/Med= iaScreamer01/bGEMs_Shape_Layers_Training_Dec2013_01.pdf




+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



<= /div>
--
_____________________________
VFX & Mot= ion Graphic Artist
teddygage dot com




--
_____________________________
<= font style=3D"background-color:rgb(255,255,255)" color=3D"#6aa84f" size=3D"= 1" face=3D"georgia, serif">VFX & Motion Graphic Artist
teddygage dot com
--047d7b2e54be768b6204efcba21a--