Mailing List AE-List@media-motion.tv ? Message #52454
From: Steve Oakley <steveo@practicali.com>
Subject: Re: [AE] a very important question for every After Effects user
Date: Sun, 12 Jan 2014 23:22:54 -0600
To: After Effects Mail List <AE-List@media-motion.tv>
lets be specific then.

there are certain jobs that are simply labor intense  like roto. Rotobrush can sometimes do the job, but far more often its mocha pro for me. thats fine.

however there are other places I feel the lack of speed : starting up AE self renders, not being able to simply copy and paste clips from PP to CC - yes you can do it if you get the right mode. I can't just select a clip in PP and paste into AE project window. simple  thing but time saver.

rendering : the big evil. why can't we have more seamless network rendering. Ok, I get bandwidth issues on the network, but when my laptop has 4+4 it should just show up as available network cores to render. AE should evaluate the network speed, files, time per frame based on previous render where it tracked per frame render times, and just figure out what the best config is. if it figures spreading things out onto network cores is good because its long per frame CPU times, great, do it. if not, TELL ME THAT, and just render on the local machine because that will be faster.... but why are we rendering at all ?

there are a lot of things I used to do in AE I now do in PP because they are RT thanks to CUDA. I'm saving a HUGE amount of time, never mind hit play and see the results for a lot of stuff with 5-10 layers or more. thats what I need in AE. I need hit play and see it go. not render, render, render, render, render, ok, coffee cold yet ? render, render, ok, now I'll play. No CUDA fast RT results. all the basic filters and transforms should render on the GPU and the CPU should be last resort.

the AE raytracer is a great start... but is it going to get faster and better ?

 speed just so much matters that I'd say if you could deliver a CUDA GPU rendering ver of AE and use 100% of resources to do that in the next cycle, I'd be all in. AE has great features already and there have been a lot of small good ones added along the way. what we desperately need is RT feedback when working in 3D scenes including the raytracer.  waiting 30-60 secs to see a frame in 1/2 or 1/4 res in HD just doesn't fly anymore.

instead of thinking small, think big ! how about mostly ditching CPU rendering period ! all GPU all the time. I get sick when I see what video games do and how amazingly great they are on the same hardware. think video game performance levels.

S

On Jan 12, 2014, at 10:58 PM, Todd Kopriva <kopriva@adobe.com> wrote:
>
> Making things faster than they currently are takes research and development and testing. Those tasks would be done by the same people who would be doing research and development and testing on new creative features.
>
> The question is how much of our finite resources you want us to spend on making things faster versus adding new creative features, new formats, etc.
>
> For After Effects CS6 and CC, we spent the lesser fraction (considerably less than half) of our resources on making things faster. For the near future, the question on the table is whether we crank that up to the greater fraction (more than half) or even to nearly the entire team.

 
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