Return-Path: Received: from eatspam.slcc.edu ([144.35.15.69] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5345565 for AE-List@media-motion.tv; Mon, 13 Jan 2014 18:27:58 +0100 X-ASG-Debug-ID: 1389634304-0439c37c6a206d90001-edO5QZ Received: from vCAS3.slcc.int (vcas3.slcc.int [10.1.11.54]) by eatspam.slcc.edu with ESMTP id Ci2TXewm8ikcRBfP for ; Mon, 13 Jan 2014 10:31:44 -0700 (MST) X-Barracuda-Envelope-From: John.Morgan@slcc.edu Received: from EXCH10B.SLCC.int ([169.254.2.251]) by vCAS3.slcc.int ([10.1.11.54]) with mapi id 14.02.0387.000; Mon, 13 Jan 2014 10:31:44 -0700 From: John Morgan To: After Effects Mail List Subject: RE: [AE] a very important question for every After Effects user Thread-Topic: [AE] a very important question for every After Effects user X-ASG-Orig-Subj: RE: [AE] a very important question for every After Effects user Thread-Index: AQHPEIKG11yw/3h1L0KhAHxZLR1EKZqC57yA Date: Mon, 13 Jan 2014 17:31:43 +0000 Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: x-originating-ip: [10.1.11.3] Content-Type: multipart/alternative; boundary="_000_D4D26B3CC3D8E846A571E8B8463E11DA161284D4EXCH10Bslccint_" MIME-Version: 1.0 X-Barracuda-Connect: vcas3.slcc.int[10.1.11.54] X-Barracuda-Start-Time: 1389634304 X-Barracuda-URL: http://eatspam.slcc.edu:8000/cgi-mod/mark.cgi X-Virus-Scanned: by bsmtpd at slcc.edu X-Barracuda-BRTS-Status: 1 X-Barracuda-Spam-Score: 0.00 X-Barracuda-Spam-Status: No, SCORE=0.00 using global scores of TAG_LEVEL=1000.0 QUARANTINE_LEVEL=1000.0 KILL_LEVEL=5.0 tests=HTML_MESSAGE X-Barracuda-Spam-Report: Code version 3.2, rules version 3.2.2.144045 Rule breakdown below pts rule name description ---- ---------------------- -------------------------------------------------- 0.00 HTML_MESSAGE BODY: HTML included in message --_000_D4D26B3CC3D8E846A571E8B8463E11DA161284D4EXCH10Bslccint_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Another aspect of performance is this: as primarily a video editor, I've p= urchased a number of Ae templates from Footage Firm and Digital Juice so as= to expedite the creative process for quickie things like digital signage l= oops, video seques and such. Rendering these older projects is absolutely painful because they can't tak= e advantage of all the processor power. I've got dual-processor/quad core X= eons in hyperthreaded mode (yields 16 processors) and it's a killer to watc= h older Ae projects render at 20% of capability. There's a Quadro 5000 card= in this machine too. Great for Pr, but death on older Ae projects. I vote for performance improvement, forwards AND backwards. John From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Walter Soyka Sent: Monday, January 13, 2014 10:12 AM To: After Effects Mail List Subject: Re: [AE] a very important question for every After Effects user I think that performance IS a creative feature. Better performance means fe= wer concentraction-killing interruptions during work, and greater ability t= o experiment and iterate. Slow performance is my single biggest pain point with After Effects right n= ow. How many times a day do I hit 0 for RAM preview -- and then wait? Then = make a tweak and do it all again? How many times a day do I scrub a paramet= er -- and then wait? Then scrub it a little more and wait a little more? In my mind, improving performance is all about minimizing or eliminating th= ese bottlenecks in the creative process. Robert mentioned Mamba FX -- that's a great example. I can do work on Mamba= on my laptop in realtime that requires a render in Ae on my much more powe= rful Z800. If you are used to waiting on Ae, it's hard to describe how crea= tively freeing realtime or near-realtime performance is, and how much the c= omputer waiting on you instead of you waiting on the computer changes the w= ay you work. I'm all for sharpening the ax before we try to chop more wood. Walter Soyka This message, and any attachments, is intended only for the use of the addr= essee and may contain information that is privileged and confidential or ot= herwise exempt from disclosure under applicable law. If the reader of this= e-mail is not the intended recipient, you are hereby notified that any una= uthorized use, dissemination, distribution or reproduction of this message = is prohibited. If you have received this communication in error, please no= tify the sender by return e-mail and delete this e-mail and any attachments= from your system.= --_000_D4D26B3CC3D8E846A571E8B8463E11DA161284D4EXCH10Bslccint_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Another aspect of perform= ance is this:  as primarily a video editor, I’ve purchased a num= ber of Ae templates from Footage Firm and Digital Juice so as to expedite the creative process for quickie things like digital signage loops, video = seques and such.

 <= /p>

Rendering these older pro= jects is absolutely painful because they can’t take advantage of all = the processor power. I’ve got dual-processor/quad core Xeons in hyperthreaded mode (yields 16 processors) and it’s a killer to watch= older Ae projects render at 20% of capability. There’s a Quadro 5000= card in this machine too. Great for Pr, but death on older Ae projects.

 <= /p>

I vote for performance im= provement, forwards AND backwards.

 <= /p>

John

 <= /p>

From: After = Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Walter Soyka
Sent: Monday, January 13, 2014 10:12 AM
To: After Effects Mail List
Subject: Re: [AE] a very important question for every After Effects = user

 

I think that performance IS a creative feature. Bett= er performance means fewer concentraction-killing interruptions during work= , and greater ability to experiment and iterate. 

 

Slow performance is my single biggest pain point wit= h After Effects right now. How many times a day do I hit 0 for RAM preview = -- and then wait? Then make a tweak and do it all again? How many times a d= ay do I scrub a parameter -- and then wait? Then scrub it a little more and wait a little more?

 

In my mind, improving performance is all about minim= izing or eliminating these bottlenecks in the creative process.<= /p>

 

Robert mentioned Mamba FX -- that's a great example.= I can do work on Mamba on my laptop in realtime that requires a render in = Ae on my much more powerful Z800. If you are used to waiting on Ae, it's ha= rd to describe how creatively freeing realtime or near-realtime performance is, and how much the computer waitin= g on you instead of you waiting on the computer changes the way you work.

 

I'm all for sharpening the ax before we try to chop = more wood.

 

Walter Soyka

 


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