Another aspect of performance is this: as primarily a video editor, I’ve purchased a number of Ae templates from Footage Firm and Digital Juice so as to expedite
the creative process for quickie things like digital signage loops, video seques and such.
Rendering these older projects is absolutely painful because they can’t take advantage of all the processor power. I’ve got dual-processor/quad core Xeons in
hyperthreaded mode (yields 16 processors) and it’s a killer to watch older Ae projects render at 20% of capability. There’s a Quadro 5000 card in this machine too. Great for Pr, but death on older Ae projects.
I vote for performance improvement, forwards AND backwards.
John
From: After Effects Mail List [mailto:AE-List@media-motion.tv]
On Behalf Of Walter Soyka
Sent: Monday, January 13, 2014 10:12 AM
To: After Effects Mail List
Subject: Re: [AE] a very important question for every After Effects user
I think that performance IS a creative feature. Better performance means fewer concentraction-killing interruptions during work, and greater ability to experiment and iterate.
Slow performance is my single biggest pain point with After Effects right now. How many times a day do I hit 0 for RAM preview -- and then wait? Then make a tweak and do it all again? How many times a day do I scrub a parameter -- and then
wait? Then scrub it a little more and wait a little more?
In my mind, improving performance is all about minimizing or eliminating these bottlenecks in the creative process.
Robert mentioned Mamba FX -- that's a great example. I can do work on Mamba on my laptop in realtime that requires a render in Ae on my much more powerful Z800. If you are used to waiting on Ae, it's hard to describe how creatively freeing
realtime or near-realtime performance is, and how much the computer waiting on you instead of you waiting on the computer changes the way you work.
I'm all for sharpening the ax before we try to chop more wood.