Return-Path: Received: from mail-qe0-f53.google.com ([209.85.128.53] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347339 for AE-List@media-motion.tv; Wed, 15 Jan 2014 18:07:53 +0100 Received: by mail-qe0-f53.google.com with SMTP id t7so1367998qeb.12 for ; Wed, 15 Jan 2014 09:11:43 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=6Pars3CTVH67buxyxIqZLo0hP982N8UaYh6ZMr00p34=; b=mSXc0kMgOoPvOxTBUIsfCOdqtezC3xy6NWfvJ9gLID4PIvY0UpMMQ9l3en4uKTDN8a 2ODlRt5NazDvwYc+zgJl0eHgrGER3ii80PziDmhXMXwmejPOg5s8vIIxTUbM0Q5aCeDb Y1Z8d2t/P8ubLZcz0y2yt5+pK8/5K26A0TID9CkEQFSUGpmcwqD6iQ3sW3XXyDpDb7ns jmTkkLv2KTeI2SdN5dYT50zNYxZgi1mPP/sp5g+mfPj2bdSYEb+n5LTc1kcd7pNTmOm2 ztcaVMGMc++ksn5u+u32jWO1sjjsdRGKVlAtPSfoMOzHsq/rcHGrgEF2pMjtOcZwNn/e 3jRw== X-Received: by 10.49.116.226 with SMTP id jz2mr2454987qeb.41.1389805903470; Wed, 15 Jan 2014 09:11:43 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.216.132 with HTTP; Wed, 15 Jan 2014 09:11:03 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Wed, 15 Jan 2014 12:11:03 -0500 Message-ID: Subject: Re: [AE] Thoughts on ultra-high resolution To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b6d83122ef45804f005671e --047d7b6d83122ef45804f005671e Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I could think of lots of ways to split it into manageable parts. One example is to use a master comp for all the elements, and have 20x cameras. When elements go across screens you just move into that comp with linked properties and elements. That way you have a consistent screen space, but the image is broken into separate comps. Or create a master project at less than 1/4 resolution as a guide, and then scale up vector elements. And as Stephen Van Vuuren is so fond of telling us, AE simply does not have the frame buffer capabilities to work in a single 20K comp. You'd need to use Nuke -TG On Wed, Jan 15, 2014 at 11:55 AM, Greg Balint wro= te: > Considering it's a "wall" format.. the client probably wants content that > will span across and animate across all screens continuously.. This would > probably get pretty hard to design for if only one 4k screen could be > designed at a time. > > > On Wed, Jan 15, 2014 at 11:41 AM, Teddy Gage wrote: > >> Sorry if this is a dumb idea, but what's stopping you from working on 20 >> individual 4K projects and then syncing them up after the fact? Seems to= me >> breaking it into chunks is the answer. And that way if one render fails = or >> you need to tweak a single video you're not stuck re-rendering the whole >> project. >> >> Either that or buy 5 new mac pros for $10k a pop and have them each >> driving four displays, live. >> >> >> On Wed, Jan 15, 2014 at 4:47 AM, Chris Zwar wrote: >> >>> Hoping I can pick the brains of the group=85 >>> >>> A marketing agency has approached us with a concept for a display of 4K >>> TVs. Stripping away the creative it's basically a video wall made up o= f 4K >>> TVs. The problem is that they want each TV to be displaying a full 4K >>> stream, so the pixels add up very quickly. >>> >>> 4K is 3840 x 2160. >>> >>> If this hypothetical video wall was 5 TVs across by 4 TVs down, the >>> overall canvas would be 19,200 x 8640. I think the actual design was f= or >>> even more, I think it was 8 across (30,720 pixels). >>> >>> I really don't think it's feasible to work at such a high resolution in >>> any software package. I've had one After Effects project that was abou= t >>> 10K x 1080, and probably the biggest I've done was about 7K x 3K, and I >>> really wouldn't want to go much bigger in After Effects. However I don= 't >>> think any compositing package - or even software package - would be muc= h >>> fun working with projects in then 10's of thousands of pixels. >>> >>> Apart from the playback issues (don't know how they plan on playing bac= k >>> to 20 - 30 4K TVs, perhaps Watchout can do it?) I'm not sure how to >>> approach the project without doing it at a lower res and scaling up. A= nd >>> that's what we would normally do - and often do when the delivery >>> resolution gets too high - but the whole point of this marketing exerci= se >>> is to have each TV playing back a full res 4K stream=85 >>> >>> So I am wondering what are the largest resolutions that people here wor= k >>> with successfully? If we had access to a few gigapixel photographs wou= ld >>> it be possible to do a simple slideshow type thing at 20 or 30K? >>> >>> >>> -Chris >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> >> >> -- >> _____________________________ >> VFX & Motion Graphic Artist >> teddygage dot com >> > > > > -- > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > --=20 _____________________________ VFX & Motion Graphic Artist teddygage dot com --047d7b6d83122ef45804f005671e Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
I could think of lots of ways to split it into manageable = parts. One example is to use a master comp for all the elements, and have 2= 0x cameras. When elements go across screens you just move into that comp wi= th linked properties and elements. That way you have a consistent screen sp= ace, but the image is broken into separate comps. Or create a master projec= t at less than 1/4 resolution as a guide, and then scale up vector elements= . And as Stephen Van Vuuren is so fond of telling us, AE simply does not ha= ve the frame buffer capabilities to work in a single 20K comp. You'd ne= ed to use Nuke
-TG


On Wed, Jan 15, 2014 at 11:55 AM, Greg Balint <delrazoraelist@gma= il.com> wrote:
Considering it's a &quo= t;wall" format.. the client probably wants content that will span acro= ss and animate across all screens continuously.. This would probably get pr= etty hard to design for if only one 4k screen could be designed at a time.<= /div>


On Wed, Jan 15, 2014 at 11:41 AM, Teddy Gage &l= t;teddygage@gmail.= com> wrote:
Sorry if this is a dumb ide= a, but what's stopping you from working on 20 individual 4K projects an= d then syncing them up after the fact? Seems to me breaking it into chunks = is the answer. And that way if one render fails or you need to tweak a sing= le video you're not stuck re-rendering the whole project.

Either that or buy 5 new mac pros for $10k a pop and have th= em each driving four displays, live.
=


On Wed, Jan 15, 2014 at 4:47 AM, Ch= ris Zwar <chris@chriszwar.com> wrote:
Hoping I can pick the brains of the group=85=

A marketing agency has approached us with a concept for a display of 4K TVs= . =A0Stripping away the creative it's basically a video wall made up of= 4K TVs. =A0The problem is that they want each TV to be displaying a full 4= K stream, so the pixels add up very quickly.

4K is 3840 x 2160.

If this hypothetical video wall was 5 TVs across by 4 TVs down, the overall= canvas would be 19,200 x 8640. =A0I think the actual design was for even m= ore, I think it was 8 across (30,720 pixels).

I really don't think it's feasible to work at such a high resolutio= n in any software package. =A0I've had one After Effects project that w= as about 10K x 1080, and probably the biggest I've done was about 7K x = 3K, and I really wouldn't want to go much bigger in After Effects. =A0H= owever I don't think any compositing package - or even software package= - would be much fun working with projects in then 10's of thousands of= pixels.

Apart from the playback issues (don't know how they plan on playing bac= k to 20 - 30 4K TVs, perhaps Watchout can do it?) I'm not sure how to a= pproach the project without doing it at a lower res and scaling up. =A0And = that's what we would normally do - and often do when the delivery resol= ution gets too high - but the whole point of this marketing exercise is to = have each TV playing back a full res 4K stream=85

So I am wondering what are the largest resolutions that people here work wi= th successfully? =A0If we had access to a few gigapixel photographs would i= t be possible to do a simple slideshow type thing at 20 or 30K?


-Chris
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
____________= _________________
VFX & Motion Graphic Artist
teddygage dot com



--
=
///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 



--
_____________________________
<= font style=3D"background-color:rgb(255,255,255)" color=3D"#6aa84f" size=3D"= 1" face=3D"georgia, serif">VFX & Motion Graphic Artist
teddygage dot com
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