Return-Path: Received: from mout.perfora.net ([74.208.4.195] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347345 for AE-List@media-motion.tv; Wed, 15 Jan 2014 18:15:03 +0100 Received: from mbp-17.westell.com (50-55-16-4.waus.wi.frontiernet.net [50.55.16.4]) by mrelay.perfora.net (node=mrus0) with ESMTP (Nemesis) id 0MNaHi-1W0l5F46PK-006jlB; Wed, 15 Jan 2014 12:18:53 -0500 From: Steve Oakley Content-Type: multipart/alternative; boundary="Apple-Mail=_97B7A3DD-142B-41A0-A5F4-D72D7F6AAA95" Message-Id: <3A761E40-23E7-4849-83D4-C3F67902200A@practicali.com> Mime-Version: 1.0 (Mac OS X Mail 7.1 \(1827\)) Subject: Re: [AE] Thoughts on ultra-high resolution Date: Wed, 15 Jan 2014 11:18:51 -0600 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.1827) X-Provags-ID: V02:K0:LqrK/E0BFc5UCczsV7f04WgKbHHw4EF+U6fHimd22br XYD6dfmwIXlhVFCOKfUBx7fti4Qiog+xG6DeOwbPC34p17XpcA +5bLIaTgj6TbpdXhKGkl5f5IEXnnb5pUlhohJ1ECqKuYcWX/OY sOpfV4OA6qxXpTOAPfkTrsBgh5/uCKVzFZrdzKrKrSgqHrzdQc kYCIYOVrDqLUtk0Eeb4XrVMGkrXYbj2aWEcGsuupsXs7MUcBul h6qtjunzg0lfz+xDhq8NlrSIaG8+MkKCdQKBY6fss5dXOrpu+z UQ06aL3DO/6RS4C7GRrgIiZdhchoR0U5Ka6SF/jFsv2ECcdI7S qsRaqUsYmvWrAwCeHLPizf4u+qRbvKdjLhiyRMgfOe9IpU60ff qBi8OATJ2LAgQ== --Apple-Mail=_97B7A3DD-142B-41A0-A5F4-D72D7F6AAA95 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 Well just for the record - AE After Effects supports a maximum image size of 30,000x30,000 pixels for = importing and rendering files. The size of image that you can import or = export is influenced by the amount of physical RAM available to After = Effects. The maximum composition dimensions are also 30,000x30,000 = pixels. PP=20 The maximum sequence frame size in pixels is 10,240=D78,192 = (widthxheight). If you attempt to set one of the Frame Size dimensions = higher than this limit in the Sequence Settings dialog box, Premiere Pro = will reset the value to the maximum. still image and movie size:The maximum frame size that can be imported = for still images and movies is 256 megapixels, with a maximum dimension = of 32,768 pixels in either direction.For example, an image that is = 16,000=D716,000 pixels is OK, as is one that is 32,000=D78,000, but an = image that is 35,000=D710,000 pixels can=92t be used. So the two tools you need from adobe can handle it. 8bit is kind of a = given though as deeper color would become pretty much impossible on = current hardware.=20 S On Jan 15, 2014, at 11:11 AM, Teddy Gage wrote: > I could think of lots of ways to split it into manageable parts. One = example is to use a master comp for all the elements, and have 20x = cameras. When elements go across screens you just move into that comp = with linked properties and elements. That way you have a consistent = screen space, but the image is broken into separate comps. Or create a = master project at less than 1/4 resolution as a guide, and then scale up = vector elements. And as Stephen Van Vuuren is so fond of telling us, AE = simply does not have the frame buffer capabilities to work in a single = 20K comp. You'd need to use Nuke > -TG >=20 >=20 > On Wed, Jan 15, 2014 at 11:55 AM, Greg Balint = wrote: > Considering it's a "wall" format.. the client probably wants content = that will span across and animate across all screens continuously.. This = would probably get pretty hard to design for if only one 4k screen could = be designed at a time. >=20 >=20 > On Wed, Jan 15, 2014 at 11:41 AM, Teddy Gage = wrote: > Sorry if this is a dumb idea, but what's stopping you from working on = 20 individual 4K projects and then syncing them up after the fact? Seems = to me breaking it into chunks is the answer. And that way if one render = fails or you need to tweak a single video you're not stuck re-rendering = the whole project. >=20 > Either that or buy 5 new mac pros for $10k a pop and have them each = driving four displays, live. >=20 >=20 > On Wed, Jan 15, 2014 at 4:47 AM, Chris Zwar = wrote: > Hoping I can pick the brains of the group=85 >=20 > A marketing agency has approached us with a concept for a display of = 4K TVs. Stripping away the creative it's basically a video wall made up = of 4K TVs. The problem is that they want each TV to be displaying a = full 4K stream, so the pixels add up very quickly. >=20 > 4K is 3840 x 2160. >=20 > If this hypothetical video wall was 5 TVs across by 4 TVs down, the = overall canvas would be 19,200 x 8640. I think the actual design was = for even more, I think it was 8 across (30,720 pixels). >=20 > I really don't think it's feasible to work at such a high resolution = in any software package. I've had one After Effects project that was = about 10K x 1080, and probably the biggest I've done was about 7K x 3K, = and I really wouldn't want to go much bigger in After Effects. However = I don't think any compositing package - or even software package - would = be much fun working with projects in then 10's of thousands of pixels. >=20 > Apart from the playback issues (don't know how they plan on playing = back to 20 - 30 4K TVs, perhaps Watchout can do it?) I'm not sure how to = approach the project without doing it at a lower res and scaling up. = And that's what we would normally do - and often do when the delivery = resolution gets too high - but the whole point of this marketing = exercise is to have each TV playing back a full res 4K stream=85 >=20 > So I am wondering what are the largest resolutions that people here = work with successfully? If we had access to a few gigapixel photographs = would it be possible to do a simple slideshow type thing at 20 or 30K? >=20 >=20 > -Chris > +---End of message---+ > To unsubscribe send any message to >=20 >=20 >=20 > --=20 > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com >=20 >=20 >=20 > --=20 > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/=20 >=20 >=20 >=20 > --=20 > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com --Apple-Mail=_97B7A3DD-142B-41A0-A5F4-D72D7F6AAA95 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252
Well just for = the record -

AE
After Effects = supports a maximum image size of 30,000x30,000 pixels for importing and = rendering files. The size of image that you can import or export is = influenced by the amount of physical RAM available to After Effects. The = maximum composition dimensions are also 30,000x30,000 = pixels.

PP 

The maximum sequence frame size in pixels is 10,240=D78,192 = (widthxheight). If you attempt to set one of the Frame Size dimensions = higher than this limit in the Sequence Settings dialog = box, Premiere Pro will reset the value to the maximum.

still = image and movie size:The maximum frame size that can be imported for still = images and movies is 256 megapixels, with a maximum dimension of 32,768 = pixels in either direction.For example, an image that is 16,000=D716,000 = pixels is OK, as is one that is 32,000=D78,000, but an image that is = 35,000=D710,000 pixels can=92t be used.

So the two tools = you need from adobe can handle it. 8bit is kind of a given though as = deeper color would become pretty much impossible on current = hardware. 

S


On Jan 15, 2014, at 11:11 AM, Teddy Gage <teddygage@gmail.com> = wrote:

I could think of lots of ways to split it = into manageable parts. One example is to use a master comp for all the = elements, and have 20x cameras. When elements go across screens you just = move into that comp with linked properties and elements. That way you = have a consistent screen space, but the image is broken into separate = comps. Or create a master project at less than 1/4 resolution as a = guide, and then scale up vector elements. And as Stephen Van Vuuren is = so fond of telling us, AE simply does not have the frame buffer = capabilities to work in a single 20K comp. You'd need to use Nuke
-TG


On Wed, Jan 15, 2014 at 11:55 AM, Greg Balint = <delrazoraelist@gmail.com> wrote:
Considering it's a "wall" format.. the client probably wants = content that will span across and animate across all screens = continuously.. This would probably get pretty hard to design for if only = one 4k screen could be designed at a time.


On Wed, Jan 15, 2014 at 11:41 AM, Teddy Gage <teddygage@gmail.com> wrote:
Sorry = if this is a dumb idea, but what's stopping you from working on 20 = individual 4K projects and then syncing them up after the fact? Seems to = me breaking it into chunks is the answer. And that way if one render = fails or you need to tweak a single video you're not stuck re-rendering = the whole project.

Either that or buy 5 new mac pros for $10k a pop and have = them each driving four displays, live.


On Wed, = Jan 15, 2014 at 4:47 AM, Chris Zwar <chris@chriszwar.com> wrote:
Hoping I can pick the = brains of the group=85

A marketing agency has approached us with a concept for a display of 4K = TVs.  Stripping away the creative it's basically a video wall made = up of 4K TVs.  The problem is that they want each TV to be = displaying a full 4K stream, so the pixels add up very quickly.

4K is 3840 x 2160.

If this hypothetical video wall was 5 TVs across by 4 TVs down, the = overall canvas would be 19,200 x 8640.  I think the actual design = was for even more, I think it was 8 across (30,720 pixels).

I really don't think it's feasible to work at such a high resolution in = any software package.  I've had one After Effects project that was = about 10K x 1080, and probably the biggest I've done was about 7K x 3K, = and I really wouldn't want to go much bigger in After Effects. =  However I don't think any compositing package - or even software = package - would be much fun working with projects in then 10's of = thousands of pixels.

Apart from the playback issues (don't know how they plan on playing back = to 20 - 30 4K TVs, perhaps Watchout can do it?) I'm not sure how to = approach the project without doing it at a lower res and scaling up. =  And that's what we would normally do - and often do when the = delivery resolution gets too high - but the whole point of this = marketing exercise is to have each TV playing back a full res 4K = stream=85

So I am wondering what are the largest resolutions that people here work = with successfully?  If we had access to a few gigapixel photographs = would it be possible to do a simple slideshow type thing at 20 or = 30K?


-Chris
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
_____________________________
VFX & Motion = Graphic Artist
teddygage dot com



-- =
///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/ 



--
_____________________________
VFX & Motion Graphic Artist
teddygage dot com

= --Apple-Mail=_97B7A3DD-142B-41A0-A5F4-D72D7F6AAA95--