Return-Path: Received: from mail-ve0-f181.google.com ([209.85.128.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347402 for AE-List@media-motion.tv; Wed, 15 Jan 2014 19:01:30 +0100 Received: by mail-ve0-f181.google.com with SMTP id cz12so551544veb.26 for ; Wed, 15 Jan 2014 10:05:21 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:content-type; bh=D71OaOm5QUmd0kpYPf6LXtgS6lEZM8XE22mqA23NcKc=; b=VCQoJA/yS/eFlTE4+OsK0U7uj6V0G6bQPQbGDNaGMEIxpZ+VPIxtGs4plwC24cvjnx +PH6bgUSVLo2pu5jzaMQAX2Xn2USlEdVcTA8hirjmDjtuOhrvXLMmXnr0DJF5G8TZfmH 81ZuBlk1ckosX30gAKu1KWikOHnDbTGdo+jZCyklt7DVgMEllM+GRwMrwpQC2iRrOrr/ K7yGqJXLU1RdBw9O3+NdC38JwxM980/pdOjsT38cdUHUKnRpbMUZ34/bB7VM2J9C94fG YaJNg4kVEaZX6PaiYsiSJg1jA+FGjiR+TahsAEIrvwZTZ7JmcI1txg4vL3REQelN8aCT 0fow== X-Gm-Message-State: ALoCoQlWNFPEieQwhmHNKrc8jWLyQ5nja0ZfqSD4tS9FrCGpNnlnzJQGUUsI8TzoeH9wqfWAO3vO X-Received: by 10.58.69.41 with SMTP id b9mr2830747veu.5.1389809121364; Wed, 15 Jan 2014 10:05:21 -0800 (PST) MIME-Version: 1.0 Received: by 10.58.46.193 with HTTP; Wed, 15 Jan 2014 10:05:01 -0800 (PST) In-Reply-To: References: From: Robert Kjettrup Date: Wed, 15 Jan 2014 19:05:01 +0100 Message-ID: Subject: Re: [AE] Thoughts on ultra-high resolution To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8ff1c470fc23bf04f00626d9 --e89a8ff1c470fc23bf04f00626d9 Content-Type: text/plain; charset=ISO-8859-1 You could place all the camera with the same position and just move the point of interest of the cameras to fill an area of the simulated larger FOV, with the array of cameras each with a more tele FOV. Think of it just shooting it as a virtual panorama, just with no overlap :-)... i think that could work, right? Robert 2014/1/15 Teddy Gage > oh yeah. Good point... > > > On Wed, Jan 15, 2014 at 12:37 PM, Walter Soyka wrote: > >> On Wed, Jan 15, 2014 at 12:11 PM, Teddy Gage wrote: >> >>> One example is to use a master comp for all the elements, and have 20x >>> cameras. When elements go across screens you just move into that comp with >>> linked properties and elements. That way you have a consistent screen >>> space, but the image is broken into separate comps. >> >> >> This will not yield a consistent screen space when reassembled -- this >> will yield a space with 20 individual vanishing points. >> >> w. >> >> *Walter Soyka* | Keen Live >> Email walter@keenlive.com >> Office 845.790.0813 >> >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > --e89a8ff1c470fc23bf04f00626d9 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
You could place all the camera with the same position and just move the p= oint of interest of the cameras to fill an area of the simulated larger FOV= , with the array of cameras each with a more tele FOV. Think of it just sho= oting it as a virtual panorama, just with no overlap :-)... i think that co= uld work, right?

Robert


2014/1/15 Teddy Gage= <teddygage@gmail.com>
oh yeah. Good point...


On Wed, Jan 15, 2014 at 12:37 PM, Walter Soyka &l= t;walter@keenlive.= com> wrote:
On Wed, Jan 15, 201= 4 at 12:11 PM, Teddy Gage <teddygage@gmail.com> wrote:
One example is to us= e a master comp for all the elements, and have 20x cameras. When elements g= o across screens you just move into that comp with linked properties and el= ements. That way you have a consistent screen space, but the image is broke= n into separate comps.

This will not yield a con= sistent screen space when reassembled -- this will yield a space with 20 in= dividual vanishing points.

w.

=
Walter Soyka =A0| =A0Keen Live
Email=A0walter@keenlive.com
Office 845.790.0813




-= -
_____________________________<= /font>
VFX & Motion Graphic Artist
teddygage dot com

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