Return-Path: Received: from [207.46.163.236] (HELO na01-by2-obe.outbound.protection.outlook.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347442 for AE-List@media-motion.tv; Wed, 15 Jan 2014 19:49:15 +0100 Received: from CO1PR06MB265.namprd06.prod.outlook.com (10.141.71.15) by CO1PR06MB265.namprd06.prod.outlook.com (10.141.71.15) with Microsoft SMTP Server (TLS) id 15.0.851.15; Wed, 15 Jan 2014 18:53:02 +0000 Received: from CO1PR06MB265.namprd06.prod.outlook.com ([169.254.7.16]) by CO1PR06MB265.namprd06.prod.outlook.com ([169.254.7.94]) with mapi id 15.00.0851.011; Wed, 15 Jan 2014 18:53:02 +0000 From: Stephen van Vuuren To: After Effects Mail List Subject: RE: [AE] Thoughts on ultra-high resolution Thread-Topic: [AE] Thoughts on ultra-high resolution Thread-Index: AQHPEhjVB4vQyGh6sE2FO3zI+GUbs5qGHzFQ Date: Wed, 15 Jan 2014 18:53:02 +0000 Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: x-originating-ip: [24.163.5.74] x-forefront-prvs: 00922518D8 x-forefront-antispam-report: SFV:NSPM;SFS:(10019001)(779001)(679001)(689001)(24454002)(199002)(189002)(377454003)(87936001)(19609705001)(74876001)(81686001)(81542001)(87266001)(59766001)(77982001)(19300405004)(76576001)(15975445006)(83072002)(15202345003)(47446002)(56816005)(74502001)(74366001)(93516002)(85852003)(90146001)(85306002)(31966008)(2656002)(74662001)(63696002)(16236675002)(69226001)(76796001)(80022001)(74706001)(66066001)(65816001)(47976001)(51856001)(80976001)(19580405001)(47736001)(19580395003)(79102001)(49866001)(54356001)(53806001)(83322001)(77096001)(46102001)(50986001)(56776001)(92566001)(93136001)(81816001)(76786001)(54316002)(81342001)(4396001)(76482001)(33646001)(74316001)(24736002);DIR:OUT;SFP:1102;SCL:1;SRVR:CO1PR06MB265;H:CO1PR06MB265.namprd06.prod.outlook.com;CLIP:24.163.5.74;FPR:;RD:InfoNoRecords;A:1;MX:1;LANG:en; Content-Type: multipart/alternative; boundary="_000_da587497fbbc44dfae218946e07dea74CO1PR06MB265namprd06pro_" MIME-Version: 1.0 X-OriginatorOrg: sv2studios.com --_000_da587497fbbc44dfae218946e07dea74CO1PR06MB265namprd06pro_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Sorry, I'm been off AE for a bit as busy with Symphony recording that happe= ns Friday and last big upgrade of gear (2 more 64GB workstations, total sto= rage to 250 TB etc.). But here's what can be done in AE and what problems you will have. 1. First, unless people are going to be closer than 2 feet to the TVs= , 4K per screen does no apparent good. I sold my Seiki 50" 4k and got a Del= l 32" 4K Ultrasharp. You need to be about 18 to 24 inches to discern distan= ce. 2. Second, I routinely use 30,000 x 30,000 comps (AE's max) as I have= quite a few image sources that are far larger than that. Due to AE's frame= buffer limitations, that requires manually tiling any bitmaps and/or nesti= ng comps with effects that require a solid and frame buffer storage. The on= ly good news is collapse transformations can be used here. 3. A vector based composition with math type effects that don't requi= re solids and frame buffer storage (I'm speculating here on AE's internal a= rchitecture) i.e. text works fine at those resolutions. Also, if you can wo= rk at 8-bit it helps a lot. 16-bit (my minimum) and 32-bit (about half my f= ilm) really make things hard. 4. If you do use footage, stills etc. that require frame buffer proce= ssing, you will need as much RAM per core as possible. I require 6GB per co= re for my 6K comps that many have nested comps up to 30,000 x 30,000 with t= ile images. 5. Get the an SSD dedicate to AE cache - you will want 256 to 500 GB = for decent fast cache for 4K previews. Even a 1TB would not be overkill if = your master is over 4K. stephen van vuuren 336.202.4777 http://www.insaturnsrings.com/ http://www.sv2dcp.com/ http://www.sv2studios.com/ A film is - or should be - more like music than like fiction. It should be = a progression of moods and feelings. The theme, what's behind the emotion, = the meaning, all that comes later. -Stanley Kubrick From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Teddy Gage Sent: Wednesday, January 15, 2014 12:40 PM To: After Effects Mail List Subject: Re: [AE] Thoughts on ultra-high resolution oh yeah. Good point... On Wed, Jan 15, 2014 at 12:37 PM, Walter Soyka > wrote: On Wed, Jan 15, 2014 at 12:11 PM, Teddy Gage > wrote: One example is to use a master comp for all the elements, and have 20x came= ras. When elements go across screens you just move into that comp with link= ed properties and elements. That way you have a consistent screen space, bu= t the image is broken into separate comps. This will not yield a consistent screen space when reassembled -- this will= yield a space with 20 individual vanishing points. w. Walter Soyka | Keen Live Email walter@keenlive.com Office 845.790.0813 -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --_000_da587497fbbc44dfae218946e07dea74CO1PR06MB265namprd06pro_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Sorry, I’m been off= AE for a bit as busy with Symphony recording that happens Friday and last = big upgrade of gear (2 more 64GB workstations, total storage to 250 TB etc.).

 <= /p>

But here’s what can= be done in AE and what problems you will have.

 <= /p>

1. = ;      First, unless peo= ple are going to be closer than 2 feet to the TVs, 4K per screen does no ap= parent good. I sold my Seiki 50” 4k and got a Dell 32” 4K Ultrasharp. You need to be about 18 to 24 inches to discern distance.

2. = ;      Second, I routine= ly use 30,000 x 30,000 comps (AE’s max) as I have quite a few image s= ources that are far larger than that. Due to AE’s frame buffer limitations, that requires manually tiling any bitmaps and/or nesting comp= s with effects that require a solid and frame buffer storage. The only good= news is collapse transformations can be used here.

3. = ;      A vector based co= mposition with math type effects that don’t require solids and frame = buffer storage (I’m speculating here on AE’s internal architect= ure) i.e. text works fine at those resolutions. Also, if you can work at 8-bit = it helps a lot. 16-bit (my minimum) and 32-bit (about half my film) really = make things hard.

4. = ;      If you do use foo= tage, stills etc. that require frame buffer processing, you will need as mu= ch RAM per core as possible. I require 6GB per core for my 6K comps that many have nested comps up to 30,000 x 30,000 with tile im= ages.

5. = ;      Get the an SSD de= dicate to AE cache – you will want 256 to 500 GB for decent fast cach= e for 4K previews. Even a 1TB would not be overkill if your master is over 4K.

 <= /p>

stephen van vuuren

336.202.4777

 

http://www.insaturnsrings.com/

http://www.sv2dcp.com/

http://www.sv2studios.com/

 

A film is – or s= hould be – more like music than like fiction. It should be a progress= ion of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.

Stanley Kubrick=

 <= /p>

From: After = Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Teddy Gage
Sent: Wednesday, January 15, 2014 12:40 PM
To: After Effects Mail List
Subject: Re: [AE] Thoughts on ultra-high resolution

 

oh yeah. Good point...

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