Return-Path: Received: from mail-ob0-f181.google.com ([209.85.214.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347447 for AE-List@media-motion.tv; Wed, 15 Jan 2014 20:00:18 +0100 Received: by mail-ob0-f181.google.com with SMTP id uy5so1582869obc.26 for ; Wed, 15 Jan 2014 11:04:08 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=BurUFwmIo4USWRYtWCW/63GFbX6BzsqHBDoASSDiLtk=; b=wOWRr8zfEp7wZE2RPA1uCHMeP+ivdT0ATj7D4cKEL4s3sPLm1S2/ru4QLgLe7nMYfE S0UiZCcZbZsK1n3POipAeCKXNYtSg3HS2LT5xpNDyEz3jl1/Fv8ogPuSkngxNi31zH6G sttlD0eP8o6QeyVH+Ptg1AZ7mtG/viFW3AkQRlwMWe3pAmEb6gLsvzsxHh5YtWoWmtie kjpx1RsytrwzaH7vrbDnUSbdHgRDkUS5QFI5c7ivzMkDiS2gDNoP/5xKuE9Ukz4ydzhR IjEDrrIUohjlRyYEOBC+37dvFe8GsrTZL3hayIaWZr1CFic2xIx/xb8d5BCEy+ENnayN VuZA== MIME-Version: 1.0 X-Received: by 10.60.63.102 with SMTP id f6mr2177970oes.76.1389812648236; Wed, 15 Jan 2014 11:04:08 -0800 (PST) Received: by 10.76.80.33 with HTTP; Wed, 15 Jan 2014 11:04:08 -0800 (PST) In-Reply-To: References: Date: Wed, 15 Jan 2014 11:04:08 -0800 Message-ID: Subject: Re: [AE] Thoughts on ultra-high resolution From: Darby Edelen To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c2553233dd2004f006f9e9 --001a11c2553233dd2004f006f9e9 Content-Type: text/plain; charset=ISO-8859-1 Cinema 4D has a Film Offset parameter on the camera to allow users to do exactly what Teddy and Robert are describing. All of the Cameras would have the same position/orientation and the Film Offsets would be increased/decreased in 100% increments along the X and Y. This works essentially like a shift lens. I've suggested previously that AE should have this feature as well for the reasons brought up in this thread as well as better interoperability with C4D. Looks like I never filed a request though, time to fix that :) Just changing the point of interests/orientation would still not give a perspective correct effect although it would be closer. A film offset feature would be the only way (that I'm aware of) to do that. On Wed, Jan 15, 2014 at 10:05 AM, Robert Kjettrup wrote: > You could place all the camera with the same position and just move the > point of interest of the cameras to fill an area of the simulated larger > FOV, with the array of cameras each with a more tele FOV. Think of it just > shooting it as a virtual panorama, just with no overlap :-)... i think that > could work, right? > > Robert > > > 2014/1/15 Teddy Gage > >> oh yeah. Good point... >> >> >> On Wed, Jan 15, 2014 at 12:37 PM, Walter Soyka wrote: >> >>> On Wed, Jan 15, 2014 at 12:11 PM, Teddy Gage wrote: >>> >>>> One example is to use a master comp for all the elements, and have 20x >>>> cameras. When elements go across screens you just move into that comp with >>>> linked properties and elements. That way you have a consistent screen >>>> space, but the image is broken into separate comps. >>> >>> >>> This will not yield a consistent screen space when reassembled -- this >>> will yield a space with 20 individual vanishing points. >>> >>> w. >>> >>> *Walter Soyka* | Keen Live >>> Email walter@keenlive.com >>> Office 845.790.0813 >>> >>> >> >> >> -- >> _____________________________ >> VFX & Motion Graphic Artist >> teddygage dot com >> > > --001a11c2553233dd2004f006f9e9 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Cinema 4D has a Film Offset parameter on the camera t= o allow users to do exactly what Teddy and Robert are describing.=A0 All of the Cameras would = have the same=20 position/orientation and the Film Offsets would be increased/decreased=20 in 100% increments along the X and Y.=A0 This works essentially like a=20 shift lens.=A0 I've suggested previously that AE should have this featu= re=20 as well for the reasons brought up in this thread as well as better=20 interoperability with C4D.=A0 Looks like I never filed a request though, ti= me to fix that :)

Just changing the point of interests/orienta= tion would still not give a perspective correct effect although it would be= closer.=A0 A film offset feature would be the only way (that I'm aware= of) to do that.

On Wed, Jan 15, 2014 at 10:05 AM, Robert Kjettrup <= ;robert@stvmayday.= dk> wrote:
You could place all the camera with the sa= me position and just move the point of interest of the cameras to fill an a= rea of the simulated larger FOV, with the array of cameras each with a more= tele FOV. Think of it just shooting it as a virtual panorama, just with no= overlap :-)... i think that could work, right?

Robert


2014/1/15 Teddy Gage <teddygage@gmail.com>
oh yeah. Good point...


On Wed,= Jan 15, 2014 at 12:37 PM, Walter Soyka <walter@keenlive.com> wrote:
On Wed, Jan 15, 2014 at 12:11 PM= , Teddy Gage <teddygage@gmail.com> wrote:
One example is to use a master co= mp for all the elements, and have 20x cameras. When elements go across scre= ens you just move into that comp with linked properties and elements. That = way you have a consistent screen space, but the image is broken into separa= te comps.

This will not yield a consistent scree= n space when reassembled -- this will yield a space with 20 individual vani= shing points.

w.

= Walter Soyka =A0| =A0Keen Live
Email=A0walter@keenlive.com
Office 845.790.0813




--
_____________________________
<= div>VFX & Mo= tion Graphic Artist
teddygage dot com


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