Return-Path: Received: from mail-lb0-f178.google.com ([209.85.217.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5347750 for AE-List@media-motion.tv; Thu, 16 Jan 2014 05:04:18 +0100 Received: by mail-lb0-f178.google.com with SMTP id u14so1474935lbd.9 for ; Wed, 15 Jan 2014 20:08:07 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=qKrM2Tz/y/N8pRyZ9Z7Ulqaei3Sog5j93rQnXaIgOXk=; b=DJTKebcMnblEKW1TNci0ueNYET6UageKM+2bizD/UlHO0juK3rHZy666k8CiIJdfxw 1EXZSFOJY6FIN6pG1p/bk1cXlgGLMIFxRk1iNZOZS1kWvg7HXgFRgNpLEJ7euhOV9tjc AL6bbvqrlg+mDGjK2OkT4jE4AYw3D743q6DFmfXrbRkioHMH/IFVBAM1NxKke4E3Jyj2 5hdUlWTR5++rt/nzBPny5fKjWmvRxZh8LCg7k3l6u5JYY+nOLR5Xr2LNP4xjqSGY7uiR hU2QrsFK8xvcd2i76q6OaJtOio7R3139Lc9NG5jO++2uKwTXniN86H8kiZ49IEKDfCCI lM0Q== X-Received: by 10.112.209.5 with SMTP id mi5mr3581029lbc.22.1389845287668; Wed, 15 Jan 2014 20:08:07 -0800 (PST) MIME-Version: 1.0 Received: by 10.152.22.98 with HTTP; Wed, 15 Jan 2014 20:07:47 -0800 (PST) In-Reply-To: References: From: Byron Nash Date: Wed, 15 Jan 2014 23:07:47 -0500 Message-ID: Subject: Re: [AE] compositing a video on a curved surface To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c25d48aa11b404f00e9222 --001a11c25d48aa11b404f00e9222 Content-Type: text/plain; charset=ISO-8859-1 If the layer is coming out of 3D you could use a normal/uv mapping plugin like http://maltaannon.com/articles/after-effects/youveelizer/. There are some other ones out there like that. They use a normal or UV pass out of 3D to remap a 2d layer onto something in post. On Wed, Jan 15, 2014 at 7:24 PM, Phil Spitler wrote: > C4d Lite could do it I'm sure. You could also do a bezier warp and fake > the curve. > > Phil > > *Phil Spitler* | Creative Technologist | *Bonfire Labs* | t : > 415.394.8200 m : 415.571.3139 > > Website | Facebook| > LinkedIn > > On Jan 15, 2014, at 4:20 PM, Greg Balint wrote: > > Couple of ideas. > > Precomp the video in a larger precomp and then use CC Spherify on it in > the main comp with a huge radius. > > Maybe bulge could help? > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > On Jan 15, 2014 7:14 PM, "Rachel Max" wrote: > >> Hi - what would be the best way to composite a QT onto a fake curved >> surface in AE? >> >> Is this a job for Cinema 4D? >> >> Any chance I could do this with C4D lite? >> >> Mesh warp sort of works... >> >> Thanks, >> Rachel >> +---End of message---+ >> To unsubscribe send any message to >> > > --001a11c25d48aa11b404f00e9222 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
If the layer is coming out of 3D you could use a normal/uv= mapping plugin like=A0http://maltaannon.com/articles/after-effects/youveelizer/= . There are some other ones out there like that. They use a normal or U= V pass out of 3D to remap a 2d layer onto something in post.


On Wed, Jan 1= 5, 2014 at 7:24 PM, Phil Spitler <phil@bonfirelabs.com> w= rote:
C4d Lite= could do it I'm sure. You could also do a bezier warp and fake the cur= ve.

Phil

Phil Spitler= =A0 |=A0 Creative Technologist =A0 |=A0 Bonfire Labs=A0 |=A0 t : 415.394.8200=A0 m : 415.571.3139

Website | Facebook | <= a href=3D"http://www.linkedin.com/company/235257?trk=3Dtyah" target=3D"_bla= nk">LinkedIn

On Jan 15, 2014, at 4:20 PM, Greg Balint wrote:

Couple of ideas.

Pr= ecomp the video in a larger precomp and then use CC Spherify on it in the m= ain comp with a huge radius.

Maybe bulge could help?

///Greg Balint
//Art Director / Motion Graphics Designer
/321.= 514.4839
delRAZOR.com/
=A0=A0=A0

On Jan 15, 2014 7:14 PM, "Rachel Max" = <rachelmax@mac.co= m> wrote:
Hi - what would be the best way to composite a QT onto a fake curved surfac= e in AE?

Is this a job for Cinema 4D?

Any chance I could do this with C4D lite?

Mesh warp sort of works...

Thanks,
Rachel
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>


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