Mailing List AE-List@media-motion.tv ? Message #52536
From: Søren Christensen <soren@desilence.net>
Subject: Re: [AE] Thoughts on ultra-high resolution
Date: Fri, 17 Jan 2014 02:11:16 +0100
To: After Effects Mail List <AE-List@media-motion.tv>
Hi Chris

As long as you get paid the pixel count in gold you should be fine :-) - otherwise the resolution seems like a creativity killer.
Like many other mentioned the super resolution is overkill in a Guinness book of records way -
Practically the upper 4-5 rows of screens in the array nobody can get close enough to to actually profit the 4k resolution
And visually it is still a video wall. Visible seems. Variation in screen color temp etc.

But -
Unless your client wants to show real images you could maybe explore the generative art scene.  Get an interesting installation made that shows plenty detail showcasing the resolution when being up close and at the same time generating a collage/ image that is also spectacular watching from distance.

Just an idea

Best regards,
Søren





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On 16 Jan 2014, at 23:36, Chris Zwar <chris@chriszwar.com> wrote:

Thanks for all the replies.  There's another meeting next week with the agency and I'll be interested to see if they want to go ahead.

FWIW the display will be an exhibition / art type thing, so the public can walk right up to the TVs.  It's a marketing piece for the TV manufacturer which is why they insist that each TV has a 4K feed, otherwise scaling up wouldn't be an issue.

I looked at the design at it calls for an array of 8 x 9 4K TVs.  They will probably be 60" OLEDs because the 100" will be too big for the space.  That's a native resolution of 30,720 x 19,440.  It's definitely possible, probably just won't be much fun.

We have met with a technical company who have said there will be no problems driving it with watchout.

Although I wasnt involved, the company has previously done an AE project at 30K x 30K (for Cisco, in 2009) and the basic thing is to budget for the extra time it takes up.

If this thing does go ahead, we will probably design and animate everything in Maya, and comp it in Nuke.  This is because we have a deadline farm that can tile render, so we can build the scene in Maya and Deadline will automatically split the scene up into 4K outputs for each screen.  Nuke has the same capability.

If it happens it will look good…

FWIW here's an article on the current record for large size video productions:

http://www.redsharknews.com/m-production/item/1248-and-you-thought-4k-was-impressive

-Chris



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