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Is there a way to enable GPU rendering in CC when using AErender.exe?
With CS6 I used the following method - but I don't see the RayTracerGpuDisabledForHeadless line in the Debug Database.txt file in CC.
www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmv/
[quote]
There is a workaround for those that have a render farm with compatible graphics cards, or wish to be daring and want to enable GPU rendering in the background. This is a workaround because it is not yet officially supported
1. Open Debug Database.txt in application pref folder.
2. Search for RayTracerGpuDisabledForHeadless in the file. Default value of this flag is true. Set it to false to use GPU Picasso renderer in headless AE.
[quote]
Thnx
Michael Powers
Creative Director / Animation
Cramer
Ph: 781 278 2354
www.cramer.com
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