Return-Path: Received: from mail-qc0-f172.google.com ([209.85.216.172] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5349345 for AE-List@media-motion.tv; Fri, 17 Jan 2014 16:38:48 +0100 Received: by mail-qc0-f172.google.com with SMTP id c9so3673847qcz.17 for ; Fri, 17 Jan 2014 07:42:42 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=from:content-type:content-transfer-encoding:mime-version:subject :message-id:date:references:in-reply-to:to; bh=ye/MSWdWufsoupVRmklVTZ71FQWrDIvaVubQLhw8p6g=; b=iX2X4yJUOeP8GttmGsKrcv+k+B4ch8DABX50hb9nRreGlOGvEPuOw7NXEIRuI9J8zz R6Fn6Vey4XYihFHvhLrKdYrWat+5caMIWgA+wxFN2CD7yTBwBym6GQPSCk3mZpZUvdmt QMqMBk/a6fJR2J1/vqU9tPAUxPwYrMmSsyAYoxoYNnNj1Fa6MJ/6O9Ps66m14SWkx+60 P/usnW6kYO5gRFruf8UVDrBYxU6HWHC98T/iD6LfF1MjEAMH0Iny7U0Jl3qqdM66B99w y6zVASMtpTS+m4xZtRA+DQySNBee3diF/vI6h3Y97xei8th1dNi44hqDhesdHRMKp6NW NZ9g== X-Received: by 10.140.90.80 with SMTP id w74mr4057431qgd.96.1389973361842; Fri, 17 Jan 2014 07:42:41 -0800 (PST) Return-Path: Received: from [10.0.1.18] (cpe-67-247-37-245.nyc.res.rr.com. [67.247.37.245]) by mx.google.com with ESMTPSA id 42sm2881889qgi.16.2014.01.17.07.42.40 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Fri, 17 Jan 2014 07:42:40 -0800 (PST) From: Rendernyc Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) Subject: Re: [AE] Aerender / headless GPU rendering in CC? Message-Id: Date: Fri, 17 Jan 2014 10:42:40 -0500 References: In-Reply-To: To: After Effects Mail List X-Mailer: iPhone Mail (11B554a) Are you using cs6? It used to be in that file.=20 Not sure if adding it will work or not but can try it and see=20 > On Jan 17, 2014, at 10:34 AM, Michael Powers wrote: >=20 > Is there a way to enable GPU rendering in CC when using AErender.exe? >=20 > With CS6 I used the following method - but I don't see the RayTracerGpuDis= abledForHeadless line in the Debug Database.txt file in CC. >=20 > www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-i= n-the-background-ymmv/ >=20 > [quote] > There is a workaround for those that have a render farm with compatible gr= aphics cards, or wish to be daring and want to enable GPU rendering in the b= ackground. This is a workaround because it is not yet officially supported >=20 > 1. Open Debug Database.txt in application pref folder. >=20 > 2. Search for RayTracerGpuDisabledForHeadless in the file. Default value o= f this flag is true. Set it to false to use GPU Picasso renderer in headless= AE. > [quote] >=20 > Thnx >=20 >=20 > Michael Powers > Creative Director / Animation > Cramer > Ph: 781 278 2354 =20 > www.cramer.com=20 >=20 >=20 >=20 >=20 >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to