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Are you using cs6?
It used to be in that file.
Not sure if adding it will work or not but can try it and see
> On Jan 17, 2014, at 10:34 AM, Michael Powers <MPowers@cramer.com> wrote:
>
> Is there a way to enable GPU rendering in CC when using AErender.exe?
>
> With CS6 I used the following method - but I don't see the RayTracerGpuDisabledForHeadless line in the Debug Database.txt file in CC.
>
> www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmv/
>
> [quote]
> There is a workaround for those that have a render farm with compatible graphics cards, or wish to be daring and want to enable GPU rendering in the background. This is a workaround because it is not yet officially supported
>
> 1. Open Debug Database.txt in application pref folder.
>
> 2. Search for RayTracerGpuDisabledForHeadless in the file. Default value of this flag is true. Set it to false to use GPU Picasso renderer in headless AE.
> [quote]
>
> Thnx
>
>
> Michael Powers
> Creative Director / Animation
> Cramer
> Ph: 781 278 2354
> www.cramer.com
>
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> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>
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