I have a scene that animates around in 3D space via nulls while the camera is static. It gives the impression of a camera flying around. This is great until I add Particular to it and the movement screws it up. I'm trying to use some space transforms to put a new camera under the null but have it stay where the other camera is. I've tried toWorld, fromWorld, etc.. SO far I haven't gotten it to work. Suggestions?
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