Return-Path: Received: from mail-oa0-f50.google.com ([209.85.219.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5349604 for AE-List@media-motion.tv; Fri, 17 Jan 2014 21:34:15 +0100 Received: by mail-oa0-f50.google.com with SMTP id n16so2170213oag.9 for ; Fri, 17 Jan 2014 12:38:07 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=J+PBk9aGODcHKZdjqeCpzof1cBbvYvzNT+od9aRSF7g=; b=XS0R8KqbiPg9vG6xuRsKAXUfSizfr0xCXf5TOzYXSADidndT70dUVOvfYJpZ8nptKB TLWB3UuqDBT1Bdlrs0NuBDgITdzhnnUzbPY9DBBrLybLIf8FYEuRr8XnhrpA030WlVtp 8Q6NTojzrLE94xTrIpteK1mQPPiK5u0JmxWPtRHYGIC2j0syFwdHmaSQLGUf3Au6E3mE /nPTc38RGo873s3FmRt+H6sqsuNNeG1E4xW6T5inJabjhzC/8mgcBtCtPr2cRo4+gm8K +0l3mDCNDRfzuvqxg6AnEVEyoENb3cNELiSW3mV7slRFF9g6aBpbgmmegL187Ggzvv3w aV+A== MIME-Version: 1.0 X-Received: by 10.60.46.162 with SMTP id w2mr3370800oem.48.1389991086963; Fri, 17 Jan 2014 12:38:06 -0800 (PST) Received: by 10.76.87.231 with HTTP; Fri, 17 Jan 2014 12:38:06 -0800 (PST) In-Reply-To: References: Date: Fri, 17 Jan 2014 15:38:06 -0500 Message-ID: Subject: Re: [AE] Layer Space Transform to link Cameras From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e013d0960fac2b704f0308426 --089e013d0960fac2b704f0308426 Content-Type: text/plain; charset=ISO-8859-1 why not tie particulars world transform to your Nulls so it moves with your world? On Fri, Jan 17, 2014 at 3:25 PM, Byron Nash wrote: > I have a scene that animates around in 3D space via nulls while the camera > is static. It gives the impression of a camera flying around. This is great > until I add Particular to it and the movement screws it up. I'm trying to > use some space transforms to put a new camera under the null but have it > stay where the other camera is. I've tried toWorld, fromWorld, etc.. SO far > I haven't gotten it to work. Suggestions? > -- danny princz vimeo.com/rendernyc --089e013d0960fac2b704f0308426 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
why not tie particulars world transform to your Nulls so i= t moves with your world?


=

On Fri, Jan 17, 2014 at 3:25 PM, Byron N= ash <byronnash@gmail.com> wrote:
I have a scene that animate= s around in 3D space via nulls while the camera is static. It gives the imp= ression of a camera flying around. This is great until I add Particular to = it and the movement screws it up. I'm trying to use some space transfor= ms to put a new camera under the null but have it stay where the other came= ra is. I've tried toWorld, fromWorld, etc.. SO far I haven't gotten= it to work. Suggestions?



--
--089e013d0960fac2b704f0308426--