Return-Path: Received: from mail-qe0-f54.google.com ([209.85.128.54] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5349638 for AE-List@media-motion.tv; Fri, 17 Jan 2014 21:58:51 +0100 Received: by mail-qe0-f54.google.com with SMTP id df13so4034671qeb.13 for ; Fri, 17 Jan 2014 13:02:45 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=VNFV6Ns1be/MuQ+37uTaVS1FNkERTGsWGecd711ba8Q=; b=oqSWK6VNRNmS6udtpEseGAOAfb6KcOOwDQk3yJtxRNXtoW3L2pSX0ddONANLda1M60 csnNAbQ1pLhBrrg/oAypwjkPSw3GpIWtouyQTOeRWOMcpsByyVi1odQ4OR2O+nbi9TQ7 bopXUK2H2SZlM0rX4ySsLdwzq5AzhhluST0Wk0kVlCn/Xkzv9frLoAbzhMLJhDFr29u9 V/+bT9VtJqkXeUieCAQ0I6rsfBiNMvmLQV3FDgtbVGbtWe87963P1Wd9lCfo5LBhdRfy KyrNr48chTiFwVjxo0vwLmn/dfwibXfzYBJ5FC7UtmGYNgNiUOaRvFidwi3Hl0368q6h +bFA== X-Received: by 10.224.34.71 with SMTP id k7mr7018342qad.15.1389992565686; Fri, 17 Jan 2014 13:02:45 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.216.132 with HTTP; Fri, 17 Jan 2014 13:02:05 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Fri, 17 Jan 2014 16:02:05 -0500 Message-ID: Subject: Re: [AE] Layer Space Transform to link Cameras To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c291e61e4fbf04f030dd89 --001a11c291e61e4fbf04f030dd89 Content-Type: text/plain; charset=ISO-8859-1 That's actually a pretty interesting way to do a piece like that. Can I ask why you moved the set parented to a null vs. animating a camera? I was going to repeat what rendernyc said: parent the particular world space to the main controller null On Fri, Jan 17, 2014 at 3:41 PM, Byron Nash wrote: > Ah, that's exactly what I need! Thanks Danny. > > > On Fri, Jan 17, 2014 at 3:38 PM, rendernyc wrote: > >> why not tie particulars world transform to your Nulls so it moves with >> your world? >> >> >> >> >> On Fri, Jan 17, 2014 at 3:25 PM, Byron Nash wrote: >> >>> I have a scene that animates around in 3D space via nulls while the >>> camera is static. It gives the impression of a camera flying around. This >>> is great until I add Particular to it and the movement screws it up. I'm >>> trying to use some space transforms to put a new camera under the null but >>> have it stay where the other camera is. I've tried toWorld, fromWorld, >>> etc.. SO far I haven't gotten it to work. Suggestions? >>> >> >> >> >> -- >> danny princz >> >> vimeo.com/rendernyc >> > > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --001a11c291e61e4fbf04f030dd89 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
That's actually a pretty interesting way to do a piece= like that. Can I ask why you moved the set parented to a null vs. animatin= g a camera? I was going to repeat what rendernyc said: parent the particula= r world space to the main controller null


On Fri, Jan 1= 7, 2014 at 3:41 PM, Byron Nash <byronnash@gmail.com> wrote= :
Ah, that's exactly what I need! Thanks Danny.


On Fri, Jan 17, 2014 at 3:38 PM, rendernyc <rend= ernyc@gmail.com> wrote:
why not tie particulars wor= ld transform to your Nulls so it moves with your world?

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On Fri, = Jan 17, 2014 at 3:25 PM, Byron Nash <byronnash@gmail.com> = wrote:
I have a scene that animate= s around in 3D space via nulls while the camera is static. It gives the imp= ression of a camera flying around. This is great until I add Particular to = it and the movement screws it up. I'm trying to use some space transfor= ms to put a new camera under the null but have it stay where the other came= ra is. I've tried toWorld, fromWorld, etc.. SO far I haven't gotten= it to work. Suggestions?



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VFX & Motion Graphic Artist
teddygage dot com
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