Return-Path: Received: from mail-la0-f51.google.com ([209.85.215.51] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5349671 for AE-List@media-motion.tv; Fri, 17 Jan 2014 22:39:58 +0100 Received: by mail-la0-f51.google.com with SMTP id c6so4086596lan.10 for ; Fri, 17 Jan 2014 13:43:54 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=vtvvfjri3DVPXJaPFI/lXumpUv6ZlhqrOgmTXtLrmw8=; b=TwEoCPDBypgKNNIrOD/cdthBdoS9ez98qcWci/qWw1a+ycELoawgQ9HJGxHibd0OQ5 BXigBW4CHq8GVyBP20cmE3QeDqvrEKb9Uwb2EW8eCr0/8YuDcfgi/1oILi8/EzgdCK2d j0rBBOnTZ199w40iu001Wj+OQ+lKhvKZi9vh2TTV+o05VJslWnOOl833ONObM+N4NDAW oz87QS124A8PRr6d346mTW306zkfKm/bSCg111vi3FDiMdHr1SLAwVf+GYAq5GwtP/Wg h+k612lhTXhBJqmvyqToLcHvY/UBjjoI5YZxIoqcPpaRVVJIm9LLf+3DZA6x2O23/Wte /I3Q== X-Received: by 10.152.22.201 with SMTP id g9mr2232416laf.27.1389995033917; Fri, 17 Jan 2014 13:43:53 -0800 (PST) MIME-Version: 1.0 Received: by 10.152.22.98 with HTTP; Fri, 17 Jan 2014 13:43:33 -0800 (PST) In-Reply-To: References: From: Byron Nash Date: Fri, 17 Jan 2014 16:43:33 -0500 Message-ID: Subject: Re: [AE] Layer Space Transform to link Cameras To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e0158c3083c7e4904f0317023 --089e0158c3083c7e4904f0317023 Content-Type: text/plain; charset=ISO-8859-1 I wouldn't have done it that way but a designer here made it that way. On Fri, Jan 17, 2014 at 4:02 PM, Teddy Gage wrote: > That's actually a pretty interesting way to do a piece like that. Can I > ask why you moved the set parented to a null vs. animating a camera? I was > going to repeat what rendernyc said: parent the particular world space to > the main controller null > > > On Fri, Jan 17, 2014 at 3:41 PM, Byron Nash wrote: > >> Ah, that's exactly what I need! Thanks Danny. >> >> >> On Fri, Jan 17, 2014 at 3:38 PM, rendernyc wrote: >> >>> why not tie particulars world transform to your Nulls so it moves with >>> your world? >>> >>> >>> >>> >>> On Fri, Jan 17, 2014 at 3:25 PM, Byron Nash wrote: >>> >>>> I have a scene that animates around in 3D space via nulls while the >>>> camera is static. It gives the impression of a camera flying around. This >>>> is great until I add Particular to it and the movement screws it up. I'm >>>> trying to use some space transforms to put a new camera under the null but >>>> have it stay where the other camera is. I've tried toWorld, fromWorld, >>>> etc.. SO far I haven't gotten it to work. Suggestions? >>>> >>> >>> >>> >>> -- >>> danny princz >>> >>> vimeo.com/rendernyc >>> >> >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > --089e0158c3083c7e4904f0317023 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I wouldn't have done it that way but a designer here m= ade it that way. =A0


On Fri, Jan 17, 2014 at 4:02 PM, Teddy Gage = <teddygage@gmai= l.com> wrote:
That's actually a prett= y interesting way to do a piece like that. Can I ask why you moved the set = parented to a null vs. animating a camera? I was going to repeat what rende= rnyc said: parent the particular world space to the main controller null


On Fri, Jan 17, 2014 at 3:41 PM, Byron Nash <= ;byronnash@gmail.c= om> wrote:
Ah, that's exactly what I need! Thanks Danny.


On Fri= , Jan 17, 2014 at 3:38 PM, rendernyc <rendernyc@gmail.com>= wrote:
why not tie particulars wor= ld transform to your Nulls so it moves with your world?

=


On Fri, = Jan 17, 2014 at 3:25 PM, Byron Nash <byronnash@gmail.com> = wrote:
I have a scene that animate= s around in 3D space via nulls while the camera is static. It gives the imp= ression of a camera flying around. This is great until I add Particular to = it and the movement screws it up. I'm trying to use some space transfor= ms to put a new camera under the null but have it stay where the other came= ra is. I've tried toWorld, fromWorld, etc.. SO far I haven't gotten= it to work. Suggestions?



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<= /div>--
_____________________________
VFX & Motio= n Graphic Artist
teddygage dot com

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