Return-Path: Received: from atl4mhob11.myregisteredsite.com ([209.17.115.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5349766 for AE-List@media-motion.tv; Sat, 18 Jan 2014 01:57:45 +0100 Received: from mailpod.hostingplatform.com ([10.30.71.207]) by atl4mhob11.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id s0I11eCl017659 for ; Fri, 17 Jan 2014 20:01:40 -0500 Received: (qmail 24495 invoked by uid 0); 18 Jan 2014 01:01:40 -0000 X-TCPREMOTEIP: 60.225.102.245 X-Authenticated-UID: chris@chriszwar.com Received: from unknown (HELO ?192.168.0.4?) (chris@chriszwar.com@60.225.102.245) by 0 with ESMTPA; 18 Jan 2014 01:01:39 -0000 Content-Type: text/plain; charset=windows-1252 Mime-Version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] Layer Space Transform to link Cameras From: Chris Zwar In-Reply-To: Date: Sat, 18 Jan 2014 12:01:36 +1100 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1510) On 18/01/2014, at 8:02 AM, Teddy Gage wrote: > That's actually a pretty interesting way to do a piece like that. Can = I ask why you moved the set parented to a null vs. animating a camera? I love insights into the "why" questions=85 FWIW I did an animation this way about a year ago. A scene had been = created in Maya where the camera was static, and a 3D model was = animated. As the model animated, its outlines were traced - these = moving points were exported as nulls from Maya and I imported them into = AE and used particular to trace the outlines (using lights as emitters=85.= lots and lots of lights=85) Because the model was animating in relation to a static camera, the = camera in AE also had to remain static or else the moving lights didn't = outline the 3D object anymore (they looked like very cool smears. pretty = but useless). So all of the scenery and background that was comped in = was animated in relationship to a static camera. Not something you encounter every day, but that's one niche reason why a = scene might be built that way=85 -Chris=